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#godotengine#gdnative, both godot_headers and godot-cpp have been updated for Godot 3.2, both projects have a branch for this version. -
First month
#GameDev#Progress. Realistic physics for#character &#weapon system. First-third person camera. Full rotation on first & limited on third person. Dynamic damage system based on distance & body part. Weapon switching. Animation management.#RustLang#Godot#GDNative pic.twitter.com/iuPSgMfTkc -
First try on
#GDNative to create a#character movement in@rustlang and@godotengine.#game#RustLang#godotpic.twitter.com/ILkTzaDmAS -
Automated Setup GDNative for Rust. https://gitlab.com/ardawan-opensource/gdnative-rust-setup.git …
#godot#rustlang#gdnative#game -
I decided to (finally!) go through
#GodotEngine's documentation on#GDNative to become more familiar with the workflow. But reading documentation is too easy, so I'm also translating it to French at the same time :) pic.twitter.com/sAwCXeOcAC
Prikaži ovu nit -
#GodotAI editor looks awesome (I hope)@godotengine@frogsqr#GodotEngine#GDNative pic.twitter.com/9BSDSUz2f7
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#GodotAI reworked, With#Godot3 `EditorInspectoPlugin` we can attach multiple AI Graph/Script to agent/unit.@godotengine@frogsqr@rameshravone#godotengine#gdnative pic.twitter.com/0OhjV3NvRK
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When it comes to
#GodotAI one of the things I always hoped was a better way to attach the AI graph to the Agent/Player, And with#Godot3 we have `EditorInspectoPlugin`@godotengine@frogsqr#gdnative pic.twitter.com/Fa5P96Hz1y
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Wanted to try JavaScript export in
#godotEngine (wasn't really planning on using it in current project). Unfortunately, it turns out#GDNative is not support for export to#HTML5
.
#gameDev https://github.com/godotengine/godot/issues/12243 … https://gab.com/menfon/posts/49586398 … -
#GDNative with C++ is a nightmare. No documentation in code, nor online. Issues with most basic things like exporting properties. I would like to use C++, because being by 6x faster than C# is substantial, but it seems bindings and/or GDNative is just too immature.
#GodotEngine -
The
#godotengine#gdnative C++ nativescript 1.1 implementation has now been merged into master! -
There will be improvements on this as time goes by but: http://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html …
#godotengine#gdnative -
I am playing with
#GodotEngine's#GDNative and#cpp. I am falling in love with#cpp for some reason, and I feel sad, cause I wasted so many years avoiding this great language. -
@godotengine#Godot
Marcos Bitetti > "Grass #Plugin: Prepare a pencil in editor, I use the same hotkeys as MyPaint to control size and stretch of pencil."#GameDay#leveldesign
[#GDScript /#GDNative] https://www.facebook.com/marcosbitetti/videos/2082279528453788/?t=8 … pic.twitter.com/CM4WhOJf27
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I’ve written a
#GDNative#godot C++ tutorial for@godotengine: http://gamedevadventures.posthaven.com/using-c-plus-plus-and-gdnative-in-godot-part-1 … -
Ooh, my
#gdnative C tutorial got merged into the docs master. Needs a few more updates but it's a start :)#godotengine http://docs.godotengine.org/en/latest/community/tutorials/gdnative/gdnative-c-example.html … -
get a
#free#creature2d license and help port its runtime to@godotengine#gdnative https://twitter.com/blurymind/status/909197297468280832 …
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