Rezultati pretraživanja
  1. Since SHL's release is just going to miss yoyo's Sequences update to GMS2, I've created a simple cutscene system that allows me to adjust the moment things occur on the fly. Should be a lot easier now.

  2. prije 4 sata

    Just used python for building for me a MASSIVE switch case that allows me to execute any GMS2 function out of its name given in a string. Now I'm a step closer into building my very own in-game GML interpreter.

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  3. prije 7 sati
  4. tile based collisions

  5. prije 9 sati

    I'm loving this simple axe transition ✨

  6. prije 11 sati

    bit of work on water visuals and stuff 🌊

  7. Never turn your back on a bandit.

  8. Couldn't help myself.. Started to add som dust. I also tweeked the angle of the arrows when it hit a wall as suggested by . I appreciate feedback. Thanks!

  9. 2. velj

    I gave up on this twice today. Each time I gave up, I got an idea that brought me back to my desk. And so I finally have 3D Portals working in

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  10. ooh first look at my new cutscene system 💗

  11. 1. velj
    Odgovor korisniku/ci

    I'm working on a Roguelike inspired by Terraria, Spelunky, and Magicite!

  12. 1. velj

    nothing big but getting a palette swap system working

  13. 1. velj

    Still workin' on a vertical slice/demo for Grapple Dog. I think it's starting to come together.

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  14. 1. velj

    Here's a sneak peek at my submission for Global Game Jam 2020!

  15. 1. velj

    Wait. If these mines are abandoned then who light the candles? :o (Added more particles and textures for verlet simulations.)

  16. 1. velj

    Hey devs, it's time for again! Working on something for Global Game Jam 2019 or your game? Got anything to share?

  17. 31. sij
  18. 31. sij

    I started work on boss number 47, Kiwi!

  19. 31. sij

    Watch out for traps when exploring caves!

  20. 30. sij

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