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  1. May 31

    Excited to show off the other "main mechanic" of my game! Patrick's Parabox is a puzzle game about boxes, pushing boxes, and Patrick's Parabox.

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  2. May 31
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  3. Jun 1

    Come into the derelict house of God, and make your purpose clear once more.

  4. May 31

    It’s a bit of an old clip, but I was testing flight and its nimbleness. I will put all my love and dedication during the holidays to get this to awesomness level.

  5. May 30
  6. Jun 1

    Hitsparks WIP! Opposite-type attacks deal more damage; same-type attacks restore energy.

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  7. May 30
  8. Jun 1

    I was playing with the controllers, randomly made a camera finger gesture and thought to myself "wouldn't it be cool if it actually took a photo?" A bit of coding later and it turns out it is! Available in the latest build of

  9. Jun 1
  10. May 30

    Alright last update on the cave, finished polishing it and its good to be integrated into the open world,, now to add a "hole" in the ocean through which to enter this cave area and others like it.

  11. 21 hours ago

    Shadows of Doubt now has a Steam page: A detective stealth game somewhere between Deus Ex and Sherlock Holmes: Consulting Detective! Please wishlist if this sounds up your dimly-lit noir street 🙌

  12. Jun 1

    We're testing out our dispenser in game- Gotta be careful not to spill too much!! What's your favorite kind of milk?🥛

  13. 21 hours ago

    For all those interested in how I'm rendering the characters for my game, here's a little example showing how the hero is put together. (Careful viewers will note his sword no longer looks like a butter knife 😉)

  14. May 30

    Finished the titlescreen animation for my game WildCat!

  15. 9 hours ago

    it's not blended in super well but i finally figured out why maya's bonus tools ribbon mesh didn't work for me! it's a very technical solution, please listen... just import everything to a new file and it's instantly fixed. because technology is bad

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  16. Jun 2
  17. Jun 2

    Testing out how our chompy new friend's animation works in the game engine

  18. My brand new hand-drawn walk cycle animation, for interior areas

  19. 16 hours ago
  20. 18 hours ago

    Doing that thing in where I don't really understand the maths so I'm just plugging in whatever values I have access to until it starts working. "Hm, maybe I meed to *multiply* it by 'angle'." "Hm, maybe I need to multiply it by 'angle / 2'." "Hm, maybe I need to divi-

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