Rezultati pretraživanja
  1. prije 11 sekundi

    A space landscape sketch (colored pencils and black ink, 15 x 9 cm)

  2. prije 42 sekunde

    Some quick testing on recoil, map scaling for frostfire, etc. Gotta replace the assets soon.

  3. We're heading back to Jurassic Park on the - time for more top-down shooting and Doom-Lite madness. Join us for today's new episode!

  4. i wish people made sum good interesting survival games. they're all based on killing. why not make one that's based on working together...? one set in this real harsh world.. there is so much inspiration. nomadic people, tribes, archaeology... maybe a can steal dis.

  5. Some development today on a game design by Tony Ripley who was kind enough to ask me to develop a cover concept, Obviously more box details to add but this is the first pass....

  6. prije 2 minute
  7. Dia 3: Terminamos nuestro juego para este llamado "Monkey Tank" para el tema del evento "Repair", pueden descargarlo en: y jugar en Windows (.exe)

  8. prije 3 minute

    Special moves take a lot of energy: Puna flashes yellow when you don't have enough.

  9. Wanted to create some ambient pads, ended up with violent engine revs...

  10. Play Sentinels! Sentinels is a tower defense game lovingly spliced with a first person shooter. Place your turrets, then join the fray! 70

  11. prije 5 minuta

    When you and the girls decide you're in an anime opening. Jokes aside, the new field deverved a good shot. Hope you like it as much as we did! :) You still don't have our game? Buy at:

  12. GDC State of the Industry: Nearly half of game makers still work over 40 hours/week, while "self-pressure" is the most common reason given for overwork

  13. prije 5 minuta

    Radio General (most realistic WWII RTS ever), Devlog 28: The End in Sight

  14. Hey folks! Go let know which style of health meter you prefer! Classic hearts, or a health bar that you can change the color on? Go vote in the poll! This is great! A letting people decided on a feature in the game!!!

  15. prije 6 minuta
    Prikaži ovu nit
  16. prije 6 minuta

    I wrote a new blog post - this one should be interesting for everyone wanting to become a : The Contradictions of Game Development in 2020

  17. GDC State of the Industry: Nearly half of game makers still work over 40 hours/week, while "self-pressure" is the most common reason given for overwork

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.