Rezultati pretraživanja
  1. prije 14 sati

    With the pause menu, our first iteration of the UI is complete \o/. Finally, time to get back to level design :D :🏥 area next!

  2. 1. velj

    Toss a coin to your Witcher! I decided to give myself a little challenge. I will draw one icon game a day. well, I hope I don't die on the 10th icon ✊✊✊

  3. 31. sij

    With the first version of the UI coming to an end, time to see how it all started, with the health bar. So many iterations until we finally decided on one.

  4. 31. sij

    workin' that home screen UI for Poor Thief

  5. 29. sij

    Spent some time implementing interactions in our game - including remappable & localized button displays! Any feedback on the UI? (Obviously everything is super work-in-progress! Especially the animation ☺)

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  6. 29. sij

    RAD Jobs Alert! We’re looking for an experienced Lead UI Artist to help conceptualize and implement visually compelling and high intuitive interface designs. Apply at 🎮:

  7. 24. sij

    We’ve been sharing a lot of videos of the game UI in action. Here is some footage of how we designed it!

  8. 28. pro 2019.

    The Pierce Rifle is a high-damage weapon in that can go straight through enemies and shields. Very powerful, but consumes a lot of energy!

  9. Check out the new game hud we just implemented! What do you think?

  10. I needed a victory screen for so I made a new one. The old one was so old it was referencing scripts that no longer exist. In any event, it's neato and animated, and it has music by to boot.

  11. 2. pro 2019.

    The adventure will be long, but for that you can upgrade both you and your car. What kind of upgrade do you suggest? - - - - -

  12. 17. stu 2019.

    Does anyone know when Roblox will make it so that you're able to use any font downloaded on your PC when creating UI in studio for a game? If not, anyone know why this isn't a thing?

  13. 30. lis 2019.

    I was commissioned to create several screen concepts for an independent science fiction film. Sadly, as sometimes happens, the project was cancelled. Good practice anyway

  14. 15. lis 2019.
  15. 15. lis 2019.
  16. 9. lis 2019.

    Woo! Super excited to see this coming together! The goal is to have the majority of the new in-session artwork ready to play for our next Alpha weekend, November 8-11!

  17. 21. ruj 2019.
  18. 11. ruj 2019.
  19. 27. kol 2019.
  20. When you forget to have lunch because you are having too much fun doing the daily challenge!

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