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  1. Welp, I made a good amount of progress trying to remake Green Hill in Sonic 3’s style…

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  2. 22 hours ago

    added movable platforms!, I am also finishing the base of the resistance; the sigma fortress

  3. Aug 7
  4. 10 hours ago
  5. Aug 6

    Yooo I finally started an easier tile set than the last one- These ate some construction tiles!

  6. Aug 5

    24 Hours Remain. I hope to see you tomorrow for the Rayman: The Dreamer's Boundary SAGE 2021 Trailer! Will you be watching? 👀

  7. Aug 6
  8. Aug 5

    Added jumping animations, stamina, and sprinting Music made by 😩👌

  9. 3 minutes ago

    That Mario sidescroller demo I posted a few weeks ago has a proper name now: Proof-O: Super Godotrio. It'll be playable at 2021.

  10. Aug 6

    Okay, people. This is your *five hour* warning. The SAGE21 trailer for Rayman: The Dreamer's Boundary will be going live in exactly 300 minutes. You can wait for it here:

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  11. Aug 6

    When burnt out with game dev, I remind myself of things that inspired me to get into it, my early & very long path of understanding the most basic stuff.

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  12. Aug 2

    Lil' reminder that the next trailer for my upcoming fangame (Rayman: The Dreamer's Boundary) will be dropping on Friday! Here's a few new things that you probably didn't know about it. (THREAD)

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  13. Aug 5
  14. Jul 31

    I just finished one of the first maverick for megaman x awakening. name: Divine Axolotl

  15. Jul 31

    ♦️𝕋𝕨𝕠 ℙ𝕒𝕥𝕙𝕤 𝕆𝕗 𝕃𝕚𝕗𝕖♦️ I had to make revisions of the player's crush "Zora" and your close friend "Micah". The old arts were too big and didn't convey their personality well enough. I'm satisfied with them now. ---

  16. Aug 7

    Made a poster to celebrate the release of 306's Chapter 2.

  17. Jul 31

    Happy ! I'm glad I can mix playing Genshin with doing Gamedev stuff! Finished Albedo's entire sprite, added in basic movement/collisions, and made the Alchemy Crafting Table sprite!

  18. Aug 5

    Ylidomda be finished~! So that at least completes the main party.

  19. Aug 2

    THE CURE on (by XL2S Entertainment, 2005) Castlevania-like game running on MSX1, 48 KB ROM, really good. Deservedly won the MSXDev'05 contest among 21 entries. If it was released in the 1980s, it'd be a classic.

  20. Aug 4

    unity finally got a good auto collider mesh

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