Rezultati pretraživanja
  1. 4. velj

    Doing some tileset tests...

  2. 3. velj

    Added some breakable blocks! The flow of the gameplay will need some looking into; there are some slightly awkward movements & the player feels fairly sluggish without the dashes. Progress, nonetheless!

  3. 6. kol 2019.

    Looks like the dash is functional again!

  4. 20. srp 2018.

    Environmental Station Alpha has been updated some! Mostly optimizations to make level-loading faster and small speedrunning-friendly adjustments, but nevertheless! You can now skip the ending/credits if you've seen them before

  5. 30. lip 2018.

    A very productive stream today; thanks for watching! Weekly update:

  6. 24. tra 2018.

    A little bit of ESA 2 mockuping

  7. 20. tra 2018.
  8. 8. velj 2018.

    I'm sure I'll pay more attention to design issues that cropped up in ESA 1 when making ESA 2 (and overlook a set of different ones in the meantime)

  9. 1. velj 2018.

    Suddenly got a really good idea for a boss fight in ESA 2!! Too bad this is like "secret ultimate boss" level of design but I'll write the idea down anyways. It has a creepy eye!

  10. 31. pro 2017.

    Environmental Station Alpha got listed on 's list of best PC metroidvanias!

  11. 31. pro 2017.

    Happy New Year from me! 2018 holds the return of ESA 2 dev and the release of Baba Is You!

  12. 8. lis 2017.
  13. 6. kol 2017.

    Baba's map now reveals locked levels one 'area' at a time! Weekly progress post:

  14. 22. srp 2017.
  15. 15. srp 2017.

    Here's poetry as a belated ! Thanks to Alvaro_as (right?) for the idea! :) W:

  16. 5. srp 2017.
    Odgovor korisniku/ci

    Thanks! Imo it'd feel a bit odd to use if the tweet doesn't refer to it (even if the blog post did; maybe that's the relevant bit)

  17. 1. srp 2017.

    The art needs work + the enemy is still unfinished, but I quite like where this is going! Weeklu update:

  18. 1. lip 2017.

    ESA 2 has achieved gigantic fungal growths (again!) I'm glad. Weekly post:

  19. 31. svi 2017.

    I've now adjusted some areas in ESA 2 so that they make more sense in-universe and they feel very much better for that

  20. 7. svi 2017.

    These little flying bots need some larger variants to swarm around, I think! Weekly update:

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.