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Added some breakable blocks! The flow of the gameplay will need some looking into; there are some slightly awkward movements & the player feels fairly sluggish without the dashes. Progress, nonetheless!
#esagame pic.twitter.com/ST1itgrwrG -
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Environmental Station Alpha has been updated some! Mostly optimizations to make level-loading faster and small speedrunning-friendly adjustments, but nevertheless! You can now skip the ending/credits if you've seen them before
#esagame http://store.steampowered.com/app/350070 pic.twitter.com/OHzMvw8Zru
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A very productive stream today; thanks for watching! Weekly update: http://www.hempuli.com/blogblog/archives/1918 …
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To celebrate Environmental Station Alpha's 3rd anniversary, the game is 60% off on both Steam and Humble Store for the weekend! https://store.steampowered.com/app/350070/Environmental_Station_Alpha/ … https://www.humblebundle.com/widget/v2/standalone/environmentalstation_alpha/JLSDKf3nsk …
#esagame pic.twitter.com/RDUFmJSMId
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I'm sure I'll pay more attention to design issues that cropped up in ESA 1 when making ESA 2 (and overlook a set of different ones in the meantime)
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Suddenly got a really good idea for a boss fight in ESA 2!! Too bad this is like "secret ultimate boss" level of design but I'll write the idea down anyways. It has a creepy eye!
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Environmental Station Alpha got listed on
@rockpapershot 's list of best PC metroidvanias! https://www.rockpapershotgun.com/2017/12/31/best-metroidvania-games/ …#esagame -
Happy New Year from me! 2018 holds the return of ESA 2 dev and the release of Baba Is You!
#babaisyou#esagame pic.twitter.com/3yFro2aNjN
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ESA2.png
#esagame Weekly update: http://www.hempuli.com/blogblog/archives/1819 …pic.twitter.com/8URpxoUDAy
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Baba's map now reveals locked levels one 'area' at a time! Weekly progress post: http://www.hempuli.com/blogblog/archives/1775 …
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The level editor still uses jam art... Belated
#screenshotsaturday! Weekly update: http://www.hempuli.com/blogblog/archives/1763 …#babaisyou#esagame#indiedevpic.twitter.com/WSf4EsELjj -
Here's
#babaisyou poetry as a belated#screenshotsaturday! Thanks to Alvaro_as (right?) for the idea! :) W: http://www.hempuli.com/blogblog/archives/1757 …#esagame pic.twitter.com/OchpxwDGFV -
Thanks! Imo it'd feel a bit odd to use
#esagame if the tweet doesn't refer to it (even if the blog post did; maybe that's the relevant bit) -
The art needs work + the enemy is still unfinished, but I quite like where this is going! Weeklu update: http://www.hempuli.com/blogblog/archives/1723 …
#esagame pic.twitter.com/smHlFzr5UR -
ESA 2 has achieved gigantic fungal growths (again!) I'm glad. Weekly post: http://www.hempuli.com/blogblog/archives/1708 …
#esagame pic.twitter.com/WlIJNswoFB -
I've now adjusted some areas in ESA 2 so that they make more sense in-universe and they feel very much better for that
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These little flying bots need some larger variants to swarm around, I think! Weekly update: http://www.hempuli.com/blogblog/archives/1691 …
#esagame pic.twitter.com/Pp0Bn30V82
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