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Free web-based music notation editor! I got @MuseScore to run on the web. Just a prototype at this stage. It took a few days of fiddling. But#emscripten@kripken and Qt for WebAssembly@qtproject work amazingly well.pic.twitter.com/thYTQmlTHb
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After over a year of using
#emscripten (C++ to JavaScript compiler), I wrote a blog post to help others get started: http://devosoft.org/an-introduction-to-web-development-with-emscripten/#more-895 … -
Snake-like game written in
#cpp for#Android now compiled by#emscripten to#javascript http://snake360.kotula.net.pl/#indiedev#gamedev#devs -
New
@RuneScape client running in a web browser using#emscripten: http://i.imgur.com/0fuY5Rz.png - I've actually set some sensible graphics options! -
#WebGPU support just landed in#Emscripten, thanks to@kainino0x!https://github.com/emscripten-core/emscripten/pull/10218 … -
Marker tracking in Babylon.js! Brought to life by the combined superpowers of
#babylonjs,#opencv, and#emscripten. https://medium.com/@babylonjs/marker-tracking-in-babylon-js-ce99490be1dd …pic.twitter.com/COvp014PF9Prikaži ovu nit -
Tried to compile python -> c -> asm.js ->
#webassembly using#emscripten and failed horribly
. It took over 30 minutes and the log output made me feel like I had an infinite loop somewhere. I'll get a gif next time. Getting closer though. I'll try again tomorrow
. pic.twitter.com/1ETC1JaZTn
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The 1st of the new samples from ozz-animation 0.11.0 is two-bone IK, showing solver base capabilities (pole & twist, weightening, softening, reachability...). It can be tried as usual from a web browser thanks to
#emscripten: http://guillaumeblanc.github.io/ozz-animation/samples/two_bone_ik/ …pic.twitter.com/wfAAvNkPcr
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#emscripten Windows 3.0 JavaScript port. https://jamesfriend.com.au/pce-js/ibmpc-win/ … -
Oh by the way, ozz-animation 0.10.0 is out, with user-channels support! If a picture is worth a thousand words, what about a c++ demo running live in your web browser? http://guillaumeblanc.github.io/ozz-animation/samples/user_channel/ … Thanks
@kripken for the awesome#emscripten! -
I wrote a tiny blog-post about figuring out the byte-wise impact in the resulting
#webassembly for each source file in a build using#emscripten . Not rocket-science, but I found it interesting. It can be found here: https://gist.github.com/cdyk/47c8580e67b628a0109e3759191b0bf1 … -
New blog post about reducing size of
#emscripten#asmjs builds (and C++ in general): http://floooh.github.io/2016/08/27/asmjs-diet.html … -
My slides from Rust ⇋ JavaScript talk: https://www.slideshare.net/RReverser/rust-javascript …
#rustlang#emscripten#asmjs#wasm#rustfest -
Thrilled to announce the
@pebble engineering blog today. First up, how we run our OS in the browser with#emscripten http://engineering.pebble.com/ -
Real-time ray tracing in a browser. Changed out Ray Tracing in One Weekend materials system for PBR, less branching in shader. KdTree implementation has issues, trying BVH before releasing.
#WebAssembly#WebGL@Peter_shirley#emscripten pic.twitter.com/lZaS0aro8F -
How and why Prezi turned to
#JavaScript https://medium.com/prezi-engineering/56e0ca57d135 …#haxe#emscripten#shumway -
Here it is: I finally completed idTech 4 / Doom 3 Demo port to WebAssembly, now with full WebGL backend: http://wasm.continuation-labs.com/d3demo/ Full TL;DR technical details here: http://www.continuation-labs.com/projects/d3wasm/ …
#WebAssembly#Emscripten#ItRunsDoom -
Announcing WebIDL/WebAssembly support for Haxe https://github.com/ncannasse/webidl … …
#haxe#emscripten#hashlink#webassembly -
So here it is, a first demo of the library I'm working on ! powered by
#bgfx and#emscripten ! https://hugoam.github.io/mud-io/examples/14_live_gfx_visual.html …pic.twitter.com/dkFcwt8VZmPrikaži ovu nit -
My new article on NFT development for Jsartoolkit5: https://www.kalwaltart.com/blog/2019/08/04/Augmented-Reality-with-NFT-technology/ …
#artoolkit#jsartoolkit#javascript#AugmentedReality#markerless#NFT#emscripten#github#opensource Follow the development on github!
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