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Learn about ring-buffer based dynamic resource implementation with
#Direct3D12 http://diligentgraphics.com/2016/04/20/implementing-dynamic-resources-with-direct3d12/ … -
Variable-rate shading (VRS) lets you render at different rates across your image. Shading rate can be reduced with little or no reduction in quality leading to essentially free performance improvements. A scalpel in a world of sledgehammers! http://msft.social/KXlCnd
#Direct3D12 pic.twitter.com/wUjKyF7CjN
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Release 2.4.d is out: MSAA, Queries, Bindless Resources, automated unit tests, format validation, new tutorials and more https://github.com/DiligentGraphics/DiligentEngine …
#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbrpic.twitter.com/kuKx6IUwGd -
Check out the new compute shader tutorial that shows how to implement a GPU-based particle simulation and collision system. https://github.com/DiligentGraphics/DiligentEngine#tutorials … https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial14_ComputeShader …
#github#trending#vulkan#opengl#direct3d12#d3d11#d3d12#gpu#gamedev#gamedevelopment pic.twitter.com/5XhMoKdKJS -
Besides dear imgui, Diligent Engine now also supports integration with Nuklear! https://github.com/DiligentGraphics/DiligentEngine#samples …
#github#trending#vulkan#opengl#direct3d12#DirectX12#d3d12#gpu#gamedev#imguipic.twitter.com/AcbU7dSLXi
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Diligent Engine now enables bindless resources. Check out the new tutorial on GitHub https://github.com/DiligentGraphics/DiligentEngine …
#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedevpic.twitter.com/FJs3A0Fa12 -
Release 2.4.c is out and features Dear Imgui support, GLTF2.0, PBR, Shadows,
@VulkanAPI on iOS, major improvements to@opengl back-end, new samples and tutorials and more https://github.com/DiligentGraphics/DiligentEngine …#gltf#github#trending#vulkan#opengl#direct3d12#d3d12#gpu#gamedev#pbrpic.twitter.com/j6WEnrM9UO
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(Intel) Use Variable Rate Shading to Improve the User Experience Game Engines: https://www.geeks3d.com/forums/index.php/topic,6115.0.html …
#gamedev#direct3d12 -
Optimizing Game Development with GPU Performance Events: https://www.geeks3d.com/forums/index.php/topic,6328.0.html …
#gamedev#vulkan#opengl#direct3d12 -
NVIDIA Nsight Graphics v2020.1 released: https://www.geeks3d.com/forums/index.php/topic,6312.0.html …
#gamedev#opengl#vulkan#direct3d12 pic.twitter.com/k9GbLXgq11
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Windows-API-Nachbau Wine 5.0 beherrscht Vulkan 1.1 https://www.heise.de/developer/meldung/Windows-API-Nachbau-Wine-5-0-beherrscht-Vulkan-1-1-4643473.html …
#Direct3D#Direct3D12 -
D3D12 Translation Layer and D3D11On12 are now open source: https://www.geeks3d.com/forums/index.php/topic,6297.0.html …
#gamedev#direct3d12 -
#Direct3D12 ようやく物理ベースなレンダリングができました〜。 もう少しでデータ指向な描画ループができそうです。 https://github.com/LightnGames/LightnEngine_D3D12 …pic.twitter.com/cD9l62bE4U
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World of Warcraft uses DirectX 12 running on Windows 7 https://goo.gl/fb/qLH8u6
#uncategorized#direct3d12#directx12 -
NVIDIA - Falcor 3.2
#Direct3D12 and#Vulkan Rendering Framework Released: https://www.geeks3d.com/forums/index.php/topic,5761.0.html …#gamedev -
PC-Spiele im Jahr 2017: DirectX 12 geht die Luft aus | heise online https://www.heise.de/newsticker/meldung/PC-Spiele-im-Jahr-2017-DirectX-12-geht-die-Luft-aus-3941162.html …
#DirectX12#Direct3D12#games#PC -
Me hace gracia ver cómo la gente no tiene ni idea de lo que es realmente
#direct3d12 y lo diferente que es de#direct3d11
Čini se da učitavanje traje već neko vrijeme.
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