Rezultati pretraživanja
  1. 20. tra 2016.

    Learn about ring-buffer based dynamic resource implementation with

  2. Variable-rate shading (VRS) lets you render at different rates across your image. Shading rate can be reduced with little or no reduction in quality leading to essentially free performance improvements. A scalpel in a world of sledgehammers!

  3. 14. sij

    Release 2.4.d is out: MSAA, Queries, Bindless Resources, automated unit tests, format validation, new tutorials and more

  4. 11. kol 2019.
  5. 11. stu 2019.
  6. 28. lis 2019.

    Diligent Engine now enables bindless resources. Check out the new tutorial on GitHub

  7. 14. lis 2019.

    Release 2.4.c is out and features Dear Imgui support, GLTF2.0, PBR, Shadows, on iOS, major improvements to back-end, new samples and tutorials and more

  8. 21. kol 2019.

    (Intel) Use Variable Rate Shading to Improve the User Experience Game Engines:

  9. prije 3 sata
  10. 24. sij
  11. 22. sij
  12. 17. sij

    D3D12 Translation Layer and D3D11On12 are now open source:

  13. ようやく物理ベースなレンダリングができました〜。 もう少しでデータ指向な描画ループができそうです。

  14. 12. ožu 2019.

    World of Warcraft uses DirectX 12 running on Windows 7

  15. 5. velj 2019.
  16. 22. stu 2018.
  17. 1. ožu 2018.
  18. 20. sij 2018.
  19. 10. svi 2017.
  20. 11. tra 2016.

    Me hace gracia ver cómo la gente no tiene ni idea de lo que es realmente y lo diferente que es de

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