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Experimenting with .NET 6 and C# 10 in ComputeSharp: the first goal was to add a new source generator to inject global using directives for all imported HLSL primitive types. It makes it even easier to write shaders in C# as the type names are the same as HLSL!
#dotnet#csharp pic.twitter.com/9UA9722QBl
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tried top level statements and file scoped namespaces for a day and now I can’t see myself going back.
#csharp -
R3D99 Part 2 - More craziness from records. Reasons worth using! Hopefully you can see what's going on here, it definitely allows for quick creation via lambda. I'm still getting used to writing things this way but can't argue with its usefulness!
#100DaysOfCode#csharp pic.twitter.com/C0VTlKv9uA
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When you write that cute snippet that makes a Sunday less boring...
#CSharp#DotNet#Functionalpic.twitter.com/N2HBOH0FwQ
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Enjoying the sound of the waves, under a beach umbrella reading a book.
#designpatterns#csharp#Dotnet5#microsoft#LearnToCodepic.twitter.com/bN2VzUKGhS
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Meetup notes now published for this month's
@dotnetoxford talk, with@stuartblang giving a sneaky peek at what's coming in C#10! Includes video and slides... https://www.dotnetoxford.com/posts/2021-08-csharp10-with-stuart-lang …#dotnet#csharp -
Hey
#Csharp developers, why not give#blockchain app development a try using the#VEFramework? You can build decentralised applications on#Neblio using simple commands! Here is how to get started in Visual Studio with some basic steps: https://veframework.com/firststeps.html pic.twitter.com/2sjfthk4Ph
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#100DaysOfCode R2D7: C# crash course, still looking at methods and also passing by reference.#csharp -
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after many more hours i finally got it to work using Quaternion.Slerp. I AM A GENIUS.
#csharp#unity3d (actually a classmate and mentor explained to me on call extensively and helped me until i understood)
added teleportation, now gotta make sure the blade will collide properpic.twitter.com/XKpjaDoa3d -
Some fun manipulating LazyCache (https://github.com/alastairtree/LazyCache …) in memory.
#CSharp#DotNet#CodeDesignpic.twitter.com/yMqMge9MAG
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New PeriodicTimer in
#csharp is pretty neat. It is async, means no more async void. It is also disposable, so don't forget to dispose ;) Source code: https://github.com/dotnet/runtime/blob/main/src/libraries/System.Private.CoreLib/src/System/Threading/PeriodicTimer.cs … Announcement: https://devblogs.microsoft.com/dotnet/new-dotnet-6-apis-driven-by-the-developer-community/#modern-timer-api …pic.twitter.com/u5abA7JJqp
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The world of
#DeFi may be dominated by@ethereum, but other platforms are coming up! Today's@HelloMSQ piece shines a light on the team from@OpdexProtocol built on the@stratisplatform Check it out here: https://marketsquare.io/projects/marketsquare/blog/defi-spotlight-opdex …#crypto#stratis#csharp#blockchainpic.twitter.com/uXtzMXqziv
Deze collectie tonen -
https://pvs-studio.com/en/blog/posts/csharp/0860/ … Although C# 9 came out over half a year ago, the community is still processing its immense list of changes and has yet to discover best practices for the new features. It's a great excuse to go over
#csharp9 features one more time.#csharp#programming -
Hello
#GodotEngine#csharp friends: How do I access the radius of a sphere shape? I want to make it explode, but I can't. Old documentation recommends "set_radius", but that seems to be deprecated... pic.twitter.com/xoD3wDxPMe
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Check out Auth0 Ambassador
@facundozurdo's latest article on the Auth0 blog.#developers#csharp https://twitter.com/facundozurdo/status/1430913824014622722 … -
#100DaysOfCode R2D6: Continuing C# crash course, looking at methods. Nothing new compared to C++ yet - may need to research the differences separately.
#CSharp -
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It’s getting pretty late, but I want to get done with some UI rework today. I hope you all have a great weekend!
#csharp#visualstudio#tech#indiedev#gamedev#indiegamedev#gamedevlife#tcg#ccg#code#programmingpic.twitter.com/GHTX3aDTKZ
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