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  1. prije 18 minuta

    More real-time particle experiments with compute shaders. The results can be so surprising and beautiful... also fleeting. You'll never see the same thing twice.

  2. Tree Growth ++t%4>1?c.width|=T=_=>S(++t*t):O=[{X:960,Y:1e3,a:0,b:0}] for(o of O)b=++o.b,b==2|T()>.999996?O.push({X:o.X-6*S(a=o.a),Y:o.Y-6*C(a),a:a*.98+(b-2?1.5:.1)*T(),b:0}):0,x.fillRect(o.X,o.Y,q=b**.75,q)

  3. prije 1 sat
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  5. I made a shader used as a theme for the mini cookie party which happened last saturday. It's now public :) Hope you've enjoyed the party! Thanks to for being such an amazing collective <3

  6. 's medium of choice is creative coding, primarily using C++. In , rules are the DNA of the artwork, and coding is about playing with those rules. Discover this art through code here at

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    Experimenting with various ways to render a waveform using

  12. prije 4 sata

    Glow( ˘ω˘ ) 海月のような柔く動き見てて飽きない感じを表現してみた。 250作品達成!やっほー! スクールはリリース月間。DailyChallengeまとめたものつくってみようと思う! #250 #20200203

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