Rezultati pretraživanja
  1. 24. ožu 2018.
  2. 30. sij

    Discovering compute shaders :) 100000 balls bouncing around, colored by world position

  3. 5. pro 2019.

    are powerful and great fun. Here's an effect created using one.

  4. 27. lis 2019.

    Inspired by boids video from , decided to learn some compute shaders myself. After much tinkering I am able to run over 35000 boids smoothly on my laptop. The cohesion is low for better spectacle.

  5. 26. kol 2019.
  6. 8. kol 2019.
  7. 6. kol 2019.
    Prikaži ovu nit
  8. 4. lip 2019.

    RT : Learned & Implemented Simplest Collision Detection Algorithm Between Circles. >10x Speed Up!!! (expected that but still :D) Dedicated GPU Intel UHD Graphics 620 + Intel Core i5 8250U NextUp: Learn AVX2

  9. 16. tra 2019.
  10. 8. tra 2019.

    I turned 300 butterflies at ~20 FPS into 3000 butterflies at >90fps by moving the flocking and drawing to the GPU with a compute shader and instanced vert/frag shader: . Built on top of shinao's work:

  11. 19. sij 2019.
  12. 19. sij 2019.

    Fiddling with compute shaders is ALWAYS satisfying.

  13. 4. stu 2018.
  14. 19. ruj 2018.

    About controlling 4M particles with your cursor. I <3 compute shader.

  15. 7. lip 2018.
  16. 20. svi 2018.

    Another HD pipeline volumetric fog test, this time with a directional light and trees with wind. I'll see you in the trees.

  17. 20. svi 2018.

    The fruits of today's little "Let's Learn Compute Shaders in Unity" Jam that i did with . Looks like Mr. Piggy from this year's game is trippin af 😅

  18. 24. ožu 2018.

    I probably need an external capture device so the video capture doesnt profoundly interfere with realtime sim framerate, but in the meantime...

    Prikaži ovu nit
  19. 21. stu 2017.
  20. 5. ruj 2017.

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