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#LAbbayeDesMorts WIP Not much going on yet, but it's not too bad for a weekend's worth of coding.#C64dev#C64@saulc12pic.twitter.com/Eq9hGgjbk6 -
Still figuring out the UI stuff. this is a bit ostentatious for a map editor, maybe.
#sokol#dearimgui#gamedev#nesdev#c64dev#megadrivedevpic.twitter.com/6VVglvKA1pPrikaži ovu nit -
The more I try to RE Phoenix, the more I realize how ahead of its time this game was.
#C64Dev#PhoenixChallengepic.twitter.com/ZlPqzqYKDR
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For now the scroll seems to works.
#craptastic4kb#Craptastic#c64#c64dev#gamedev#indiedev#4kCraptasticpic.twitter.com/wnBQFRxVvF -
Not the stupidest bit of 6510 I've ever written, but the stupidest today, anyway. A very obvious optimization has now been made.
#c64dev pic.twitter.com/5dY6ISqspI
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Say hello to the walking animation from Maze Of Death DX. (the blue head should be white, it happened while creating the GIF).
#c64#c64dev#retrodevpic.twitter.com/DHEkgxxc8J -
Hey guys! Just wanted you guys to know that I'm working on something.
#C64#C64Dev #6502@Rotteroy@ResetC64pic.twitter.com/dW8EGDDb47
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First entry for the craptastic 4k game compo is 99% done.
#craptastic4kb#c64#c64dev#gamedevpic.twitter.com/XZtzkBFQWE
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Been working on an idea for the '2020
@ResetC64 4KB Craptastic Game Competition'. Now it just has to become a little less buggy and playable and might just sign up

#craptastic4kb#Craptastic#c64#c64dev#gamedev#indiedevpic.twitter.com/ScE8GfSYtP -
New episode of 8-Bit Show and Tell going live now: https://www.youtube.com/watch?v=vnhyGt6URYc … I go through two methods of displaying game scores: using the KERNAL routine at
$BDCD, and using Binary Coded Decimal.#C64#C64dev pic.twitter.com/3W2BkgvaeL
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The next game is 99% completed. It's a 4K game, and many of you may perhaps see what game it's based on? I sure did play it alot in the 80's. Anyway, here is a screenshot for you all to have a look at.
#megastyle#c64#c64dev#64games@Rotteroypic.twitter.com/CqvnEdxORV
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#PlanetGolf is out on Cartridge!#C64#C64dev Check out@RetroGamerCD'shttp://rgcd.bigcartel.com/product/planet-golf-commodore-64 … -
In case you missed it, a new episode of 8-Bit Show and Tell: https://youtu.be/vnhyGt6URYc We go step by step through two different techniques for displaying decimal numbers in assembly on the
#C64, and how to use a simple trick to show how much "raster time" each one uses.#C64dev pic.twitter.com/lGYNWmn7Gk
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Or you could be crazy and edit two platforms at once?
#NESDEV#C64DEV#gamedev just started messing with ImGui + Love2D today.pic.twitter.com/E8BqKm61k2Prikaži ovu nit -
Hmm I jus spent 20 minutes enterin thisk table to convert C64 ASCII codes to screen display codes, only to find out tha i don't need it :\
#c64dev pic.twitter.com/jqqz5swjTQ
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One more look at the content of the ultimate edition of
#PlanetGolf. Now you know you want it!#Commodore64#c64dev http://binaryzone.org/retrostore/index.php?main_page=product_info&cPath=2_4&products_id=344&zenid=2guh0begbuf0clvi6eu54f1gj1 …pic.twitter.com/K9tkbwSD00
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More
#PlanetGolf goodies. How about a CD with its amazing soundtrack? Oh... and a Planet Golf Keyring? Yes please.#C64#C64dev pic.twitter.com/CeYmJCwD5Q
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Look mom, I'm a Homebrew Hero!
@RetroGamer_Mag#PlanetGolf#C64#C64dev pic.twitter.com/ruM1uOfo5F
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When you're using the
#Commodore64 BASIC interpreter (for coding, disk management, whatever) what colours do you use - the default power-on light blue on dark blue, or something else?#C64#C64dev
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