Rezultati pretraživanja
  1. 3. velj
    Odgovor korisnicima

    ? 🤔 Looks cool!!!

  2. 2. velj

    Lol some dude with Hawkeye in his twitter handle just called me a homer.

  3. 31. sij

    If you call someone you don't know "chief" you just joined the block party, default setting.

  4. 20. stu 2019.

    I'm now adjusting shapes and lighting to try a composition that improve the contemplative aspect of this

  5. 2. stu 2019.

    Blocking out some new guns. It's always good to have some big shape changes in the animation, and what better way than by rotating the whole thing 90 degrees!

    Prikaži ovu nit
  6. 31. lis 2019.

    Almost forgot to participate in Here's a shot of Manifold Garden in the editor vs in the final game

  7. 31. lis 2019.

    I am not a mapper but I would still contribute to the end of ! Presenting Source Editor, a modern, fully integrated editing suite for Source 1. This is in *very* early development and won't be a focus until our next project, but I would still like to showcase it.

  8. 31. lis 2019.

    As its last day of here is the original doodle of the final key art, a very rough palette test and the final thing.

  9. It's the final day of so we have a treat for you! Designer let us steal some Overworld passes, with some design insights for good measure. Find them in this thread!

    Prikaži ovu nit
  10. 30. lis 2019.

    Final post. More shots from the brewery layout intended to be gameplay, but wound up in flashback cinematics. It shows my OCD iterative process with 8 variations of the same interior layout.

  11. 28. lis 2019.

    Screens from the old brewery layout that was intended to be gameplay, but eventually wound up in just the flashback cinematics.

    Prikaži ovu nit
  12. Next stop on our adventure is Whittleton Creek! Here's a before and after shot of the little suburban neighborhood.

  13. Here's a before and after shot of our Hantu Port Sniper Assassin Map for ! 😲

  14. 25. lis 2019.

    Little of destructible doors, "What Door?"

  15. 21. lis 2019.

    Epicenter had the most iterations! The entire map was snowy originally, but it was the Art team that pushed for environmental storytelling that the explosion caused the snow. That idea became the center point for the map's visual language afterward.

  16. New concept art for the 2v2 map we built out for . 🖼

  17. part 2! Here is the before and after of our map, Hideout. Fun Fact: this particular area was inspired by the biographical war movie, "13 Hours: The Secret Soldiers of Benghazi"

  18. For I wrote in-depth on how I designed Kine. I crafted a complete game, then scoped it up & crafted a larger complete game, then scoped it up again, etc. The footage at the end of phase 2 is the prototype that landed an Epic exclusivity deal.

  19. ◽◻️It's ! Here's the early, or "blockout" stage of level design for our newest map Hillside, versus the final look! ◻️◽

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.