Rezultati pretraživanja
  1. 20. stu 2019.

    I'm now adjusting shapes and lighting to try a composition that improve the contemplative aspect of this

  2. Quite a in Chapel Hill! 🎃 ✅ Went 7-1 ✅ Out-blocked our opponents seven times 1⃣st in with 211.0 total blocks 🔟th in with 2.85 blocks/set 🐏

  3. 30. lis 2019.

    Before in and after in a wip . Pursuing some experiments with this personal project mostly based on

  4. 28. lis 2019.

    Custom lightstyles + switch sunlight + repeatable relay controller for AD mod

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  5. Our and entry is here! This time, we're looking at the before and after of the popular Tezabusara bridge.

  6. 18. lis 2019.

    If you want to know more about how I then check out my stream as I talk about the progress of my

  7. 16. lis 2019.

    Randomly generated maps! The room modules in action~ ♪ LocoRoco - Moinoi Moinoi

  8. 15. lis 2019.

    Finally found a tiny bit of time to get involved in . A couple of level design tips that have helped me over the years. Also hoping the community get involved! I <3 Level Design! :)

  9. 15. lis 2019.

    I can't wait to get some enemies into this level and REALLY get to crafting some amazing experiences. Elevation is always something I like experimenting with especially for shooters; looking at games like Doom and Ion Fury.

  10. 14. lis 2019.

    Modeling a bridge in Blender for our game Industria (and its also ...)

  11. Happy !🥳 Here's a quick behind-the-scenes look at how I designed Kine. Complete with blockouts, WIP UIs, and timelapses. I hope you are all celebrating the journey this month! plz retweet <3

  12. 13. lis 2019.

    be like: P.S: This is a nightmare to make when it comes to doom mapping, but the result is always worth.

  13. 12. lis 2019.

    A bit late to the party, but here's my (first) entry for . Before and After of a UT Deathmatch map I made, named "Pantheon". The final map even has a short trailer!

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  14. 10. lis 2019.

    It's again! Dante @sm1thdant3, who is now our full time level designer, has for the past few months been chipping away at Recompile's huge explorable world. Here's a sneaky peek of some of our sprawling level blockouts...

  15. 9. lis 2019.

    "Con un padre que se dedica a hacer videojuegos, seguro que la hija se pasa el día jugando con el tablet" ¡Cuántas veces habré oído eso! Es cierto que mi hija se pasa el día jugando y que nos inspiramos en videojuegos... Pero no como piensan. ¡Hilo de ejemplos!

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  16. 3. lis 2019.

    I'm new to this blocktober stuff. Usually I'm not allowed to share. But currently it's cool. So often our pretty block layouts get covered by ugly high poly models. lol Here's one that was never released.

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  17. 2. lis 2019.

    Throwback to the last full environment i made, hope this provides inspiration for everyones

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  18. 2. lis 2019.

    Hey ! Using shape theory, composition and pacing you can create emotional journeys for a player throughout a ! I wanted a strong feel for this blockout so I took some inspiration from the Madagascar/Scotland levels! Video

  19. 1. lis 2019.

    This tutorial offers some tips for artists and desigers, with starting today i figured i would share it for those who havent seen it :)

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