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Solution: 5 Best
#Tips For#Vulkan#Runtime Libraries You Need To Knowhttp://www.surfwindows.com/vulkan-runtime-libraries/ … -
Little demo of my work this past week: asynchronous asset loading/streaming, without blocking the main thread, in my
#Vulkan graphics engine This is definitely one of my prouder moments in programming, lately. Besides finally getting borderless windowed to work, lol pic.twitter.com/gPjAR0XBWOএই থ্রেডটি দেখান -
As well as our DevTech team vacancies, other PowerVR teams are
#hiring too. Come join us and work on the very latest#GPU technology including#Vulkan - this is just one of the many jobs available as Imagination begins its exciting new era. http://bit.ly/2uvNQF8 pic.twitter.com/SzeGJrK3D4
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Retweeted Softpedia (
@Softpedia):#Nvidia 390.77 Proprietary Display Driver Released with Better Support for Recent#Linux Kernels,#Vulkan Apps https://buff.ly/2Lr5bWq by@MariusNestor#gamingpic.twitter.com/S2LP0Hx6Vs
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Progress! (featuring state of the art shading circa 1996 :P)
#Vulkan#graphicsprogrammingpic.twitter.com/SB4BDz7osx
এই থ্রেডটি দেখান -
I don't remember when I was so happy about a damn rectangle. Probably because this was the hardest one to draw. And I added tinting through the shader without a tutorial!
#vulkan#dlang#gamedevpic.twitter.com/yk3sMqm3XT
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We are looking for a 'Developer Relations Manager' details here https://www.khronos.org/developers/jobs/detail/khronos-jobs-developer-relations-manager …
#Vulkan#OpenXR May include occasional travel. -
Intel updates its Graphics driver with some
#Vulkan improvements https://fudzilla.com/news/graphics/46740-intel-updates-its-graphics-driver-to-version-24-20-100-6194 … -
#Nvidia 390.77 Proprietary#Linux Display Driver Improves Compatibility with Latest Linux Kernels and#Vulkan Apps https://buff.ly/2Lr5bWq#gamingpic.twitter.com/4Qz5E9tEZw
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Looking for engineers who are passionate on next gen graphics,
#Radeon#ProRender,#RadeonRays,#OpenCL,#Vulkan,#raytracing at#AMD. Doesn't matter (much) where you are, who you are if you have the skill and the passion. https://www.linkedin.com/jobs/view/729312979/ … -
The explicit syntax of pipeline layout descriptors can be annoying, but with very small parsers it can be simplified alot.
#Vulkan#LLGLpic.twitter.com/MwOc7miBpJ
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The
@intel blog: Rendering Objects in Parallel Using#Vulkan APIs https://software.intel.com/en-us/articles/rendering-objects-in-parallel-using-vulkan-apis?spredfast-trk-id=sf193391976 … -
Got
#Vulkan render to texture working with zero pipeline stalls by allowing multiple offscreen color render targets per frame. This was a ton of work. pic.twitter.com/Vg9e8LBMbb
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Rendering in
#vulkan! It took a while... but now I finally have something on the screen. Feels good! Big thanks to@DustinHLand for his excellent series I am graphics and so can you! https://www.fasterthan.life/blog/2017/7/11/i-am-graphics-and-so-can-you-part-1 …pic.twitter.com/cm3TbIvKAU
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Finally caught up. Now we can start to look at doing something interesting.
#Vulkan#gamedevpic.twitter.com/d5UlA2jrYr
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Achievement unlocked: Hello from
@VulkanAPI! Not the usual triangle but a full screen quad soon to be used for post processing/tone mapping.
#Vulkan#graphicsprogrammingpic.twitter.com/ih0P2Ek0Z5
এই থ্রেডটি দেখান -
Getting some editor stuff ready for GrumpyEngine (loading, saving and reloading scenes). So happy that this works so good. ImGUI is really helping!
@ocornut#gamedev#vulkan https://github.com/GrumpyLion/GrumpyEngine …pic.twitter.com/R7ZotNDv9L -
Porting your engine to Vulkan or DX12 https://gpuopen.com/presentation-porting-engine-to-vulkan-dx12/ …
#gamedev#vulkan#dx12pic.twitter.com/WB6MV3tdPP
লোড হতে বেশ কিছুক্ষণ সময় নিচ্ছে।
টুইটার তার ক্ষমতার বাইরে চলে গেছে বা কোনো সাময়িক সমস্যার সম্মুখীন হয়েছে আবার চেষ্টা করুন বা আরও তথ্যের জন্য টুইটারের স্থিতি দেখুন।