Rezultati pretraživanja
  1. prije 13 sati
  2. 3. velj
  3. 3. velj
  4. 2. velj
  5. 2. velj
  6. 2. velj

    Music And Visual @scenes_works

  7. 2. velj

    Testing Unity's HDRP, Decal, and VFX graph with underwater scene. Awesome.

  8. 2. velj
  9. 1. velj
  10. 31. sij

    Waiting on the 1st version of my barrier prefab to be reviewed by the in the meantime here is another quick test for have a good weekend. .

  11. わからん

  12. Kinect+UnityでVFX Graphってどうやるの?😭 Visual Effect Graphでpoint cloud bakerのノードを使うって、どの順番でどうやったらpoint cloud bakerのノード出るの??( ;;) そこでつまづいてる。。。

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  13. 29. sij
  14. 29. sij

    Prototyping a new look for Rifts using VFX Graph. A Rift is like a small black hole. Not sure what the final version will be yet, but what's your favorite?

  15. 29. sij
  16. 14. sij

    A proximity test of the barrier prefab i am making with the for the Unity asset store, w.i.p. Don't get too close ☠️💀☠️

  17. 7. sij

    Wiping Particles with Depth camera. I'm trying to create VFXGraph custom operator to add a force to particles by RenderTexture. In this example I used Depth texture sent from my iPhone over NDI, using ZIGSIMPRO.

  18. 7. sij
  19. 23. pro 2019.
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