Rezultati pretraživanja
  1. 31. sij

    Made a cool frozen lake and some nice flames for the Real Time VFX Sketch #31 challenge!

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  2. 31. sij

    Learned a bunch about RBD fractures in Houdini and decided to make realtime-applications of what I learned for this ! Used Unreal for the building and Unity for Wii Sport 2 😄

  3. 1. velj

    ShaderGraphでDistotion,Mask,RimがShurikenのcustomvertexと連動するShaderを組んでテストしてみた。Maskの挙動がオカシイので調査中^^;

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  4. 1. velj

    Me: I'll do something simple for Me 5 hours later after playing around:

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  5. 31. sij
  6. 31. sij

    (1/2) Overlook of all the emojis in Epic Toon FX. Introducing 29 new ones in v1.7!

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  7. 31. sij
  8. 31. sij

    For the next Epic Toon FX update you'll find new bullet impact effects with decals that are suited to different surface types

  9. 31. sij
  10. 31. sij

    Been spending this week noodling on shaders/art styles for my second semester of uni. Super inspired by 's art for this project. Will probably spam some more of these gifs out to make up for my lack of commitment to .

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  11. 31. sij

    Really went to town on a effect shader demo scene - watch til the end! Many thanks 2 for their tutorials💜 Check out my shader portfolio & writeups coming soon over at

  12. 31. sij

    THEY ARE - is looking for a Paint/Roto for their office in Montréal!

  13. Testing smoothed collissions and also new map (a boss arena 😊)

  14. 31. sij

    Un petit shader pour un projet 😋

  15. 31. sij

    A few combat VFXs for this ! Still need to make the robots a bit more readable with warning effects and whooshes for their attacks but fighting feels a bit better now!

  16. 31. sij

    Waiting on the 1st version of my barrier prefab to be reviewed by the in the meantime here is another quick test for have a good weekend. .

  17. 31. sij

    Following with my procedural energy shield , I've added cracks on impact points! It's a cool way to give the player some feedback about the durability of the shield. Of course it is also fully configurable (size, density, thickness, etc)

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  18. 31. sij

    Kickstart your creativity with GPU rendering in Modo 13.2. The team at caught up with William Vaughan and discovered how Modo’s mPath engine and AMD’s Radeon ProRender can transform artists’ work. Read more here:

  19. 31. sij

    First pass at our spell & shield system for combat.

  20. Made an effect that will be used to pull players closer to its "center". For 's upcoming !

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