Zoekresultaten
  1. 27 aug.

    You can use the debug inspector to change which script a MonoBehaviour on a GameObject is using, and if they have the same field names, the serialized data will persist! Really useful for switching to a derived type or just a similar script

  2. 10 uur geleden

    In case you didn’t know, there’s a very fun way to get more bang for your buck when using particle systems and custom shaders: custom vertex streams! Let’s take a look at what these are, and how we can use them for more advanced particle effects! 🧵

    Deze collectie tonen
  3. 12 uur geleden

    You can give your animations a nicer look without the need for additional tools. One option is to use Mathf.smoothstep to get a nice ease-in/out behaviour. Works everywhere where you use a parameter that goes from 0 to 1 to control something.

  4. 3 uur geleden

    Oh, and here’s another small trick for you to try out! Timing particle system effects with each other and with other animations can be a bit fiddly, but luckily there’s a great way to iterate on your visual effects using Unity timelines! 🧵

    Deze collectie tonen
  5. 24 aug.

    Here is a simple to fade out objects at a specific distance from the camera. Check the image for details 👇

  6. 30 aug.

    ✨Exciting announcement✨ I've been invited by to do a "Unity dev Takeover" tomorrow, which means that I'll be on Unity's official Twitter account giving tips on VFX, shaders and anything else that comes up! Keep an 👁 out for that on tomorrow's Tuesday!

  7. 27 aug.

    There's something nice & zen about manually configuring a UI's navigation. Gamepads & keyboard controls just go where they're meant to go - all configurable from Button components! 😎

  8. 29 aug.

    Spent the whole morning trying to figure out why vertex color information was stripped from my meshes on Android builds. It turns out I needed to deactivate this Player Settings option over here:

  9. 25 aug.

    For this week’s I wrote another article about Editor Scripting. I covered ScriptableSingletons, custom EditorWindows and more! check it out:

  10. 29 aug.
  11. 24 aug.

    for all my singleton loving peeps out there. Sometimes you get into execution order issues where you don't know if the instance of something already exists. This is the cleanest way I found around that: It used the fact that you can use Start() as a coroutine.

  12. 29 aug.
  13. 29 aug.

    Did you know? "Unity ignores the contents of any folder name that ends with the ~ character and does not track them with .meta files"

  14. 9 uur geleden

    💎 Did you know you can easily save and restore Scene view camera 🎥 position and settings using this tiny cog at the Scene Camera panel?

  15. 25 aug.

    Cinemachine’s dolly track with cart can easily be converted into a tool to make a rail based game, complete with visual debug features and a nice splining tool. Very good option for a game jam or mini-game.

  16. 25 aug.

    Mimic VSCode in both Unity3D and Visual Studio with "Quick Search" unity package (provided by unity) and "Quick Launch" search in VS. Bonus points if you change your preferences so they all match (although, ctrl+p is already used ;) )

    Deze collectie tonen
  17. 23 aug.

    How to create a simple outline effect in Unity :)

  18. 24 aug.

    I feel like this might be a little-known Unity tip only because I found it recently, but Shift + Spacebar fullscreens whatever tab your cursor is over. Provides a nice focused view especially if you're just moving stuff around in the Scene tab.

  19. 24 aug.
  20. 24 aug.

    Export FBX-files from Blender to Unity with perfect rotation. 1. Apply transform. 2. Exporter panel: - Apply S: FBX All - Forward: -Y Forward - Up: Z Up - Use Space T: unchecked 3. (In Unity) Bake Axis Conversion: checked. I I I I

    Deze collectie tonen

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