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My new favourite feature from Unity 2019.3 is the new attribute [SerializeReference]. You can use this to serialize interfaces! https://docs.unity3d.com/2019.3/Documentation/ScriptReference/SerializeReference.html …
#unitytips pic.twitter.com/MQDn7XfxOy
Prikaži ovu nit -
Since many of you asked, here is a tutorial on how to see through walls
#under60sec Hope this helps! :)#madewithunity#gamedev#tutorial#VFX#b3d#shaders#indiedev#IndieGameDev#lowpoly#unitytips#unitypic.twitter.com/hvvhwmwP8cPrikaži ovu nit -
Here is a
#under60sec tutorial on making transparent characters WITHOUT CODING. More tutorials are on the way so I hope this helps! :)#madewithunity#gamedev#tutorial#VFX#b3d#shaders#indiedev#IndieGameDev#lowpoly#unitytips#unity#screenshotsaturdaypic.twitter.com/9mMOQGbIO3Prikaži ovu nit -
Wanted to make one of those cool 60 second tutorials. Here's a
#shadersdonequick on how to make beautiful toon/stylized water!
You can get the graph here http://alexanderameye.github.io/simple-water #unitytips#madewithunity#indiedev#gamedev#tutorial#shaderspic.twitter.com/EHZxafHSYY -
#unitytips Do you miss collisions on fast moving objects? Set the collision detection to continuous in the attached Rigidbody to catch them. The image explains the difference between discrete and continuous collision detection.#gamedev#indiedevpic.twitter.com/GWjLNBk1EE
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Hey! I wrote up the dissolve shader I made, featuring dissolve based on Y/height and "View-space projected UVs" to prevent UV seams.

#unity3D#shaders#shadergraph#unitytips https://cyangamedev.wordpress.com/2020/02/04/dissolve-shader-breakdown/ … -
You can use Grid Snapping to snap a gameobject's position to the grid in the scene. Grid size can be set in the Grid and Snap settings window. Toggle Grid Snapping on and off shortcut: \ Snap selected objects to nearest Grid point shortcut: Ctrl+\
#unitytips#unity3d#gamedevpic.twitter.com/UqvKXqUdBrPrikaži ovu nit -
#unitytips If you ever need to construct your own MVP matrix for a shader (for projectors/ decals let's say), here is how you can create it in C# pic.twitter.com/cR1IWJOAcy
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#unitytips try this with your unity hub install
so easy
".. /Unity Hub.exe" -- --headless help -
Ahoy,
#unitytips! You know, I don't often ask for advice (and it's something we all should do more often)... so let me try: I'd really love some guidance on the best way to manage shrinking colliders in#Unity3d--i.e., for crouching/sneaking. Thanks y'all!
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Use $ and {} to save time, typing and errors in
#unity3d debug logs.#UnityTips pic.twitter.com/jzUKpBd8mA
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When adding a new asset to your project, don't forget to recompile before creating a commit on git. If you don't do that, u will experience conflicts with the .meta files GUIDs.
#unitytips -
Pick up the new interiors! Check out the additions to the DETAILED - Medieval Village https://assetstore.unity.com/packages/slug/156457 …
#madewithunity#unity3d#unitytips pic.twitter.com/rGemuM8u4p -
#unitytips@unity3d If you are creating a 2D game with a perspective camera (for a nice parallax effect), you can click the -Z direction on the scene gizmo, then click the lock button to edit your 2D game with a perspective camera in the scene view.pic.twitter.com/arVjrQj8z1 -
It's Tuesday - you know what to do! Share your
#unitytips
pic.twitter.com/JdGXnQjXTc
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Here's a
#unitytips I posted last week on@scoutaheadgames showing the heat distortion shader I made for Carchery!https://twitter.com/scoutaheadgames/status/1222252284425490433 …
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In case you missed it, you can now serialized generics with [SerializedField] and polymorphic fields with [SerializedReference]
#unitytips pic.twitter.com/EjRc27mN4g
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I have published an editor extension on GitHub that allows you to customize the menus for Hierarchy and Project views. https://github.com/baba-s/unity-project-window-menu-customizer … https://github.com/baba-s/unity-hierarchy-menu-customizer …
#unitytips pic.twitter.com/1WlMU2yFfN
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If u make pixel art don't forget to set the sprites assets filter mode to point
#unitytips#pixelart
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