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Added a quick test option to
#serpent demo to to allow us to test a bunch of#TiledMapEditor TMX files. https://github.com/lispysnake/serpent/commit/beae7cadb0b15546831bdf0e4e44419134a820f1 …pic.twitter.com/6OQ2YUYWoi
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Been a real long time in coming, but we finally have a blogpost. Look at all that awesome! Please reshare so everyone knows we're deep in the action <3 https://lispysnake.com/blog/2020/02/02/the-slippery-serpent/ …
#lispysnake#serpent#opensource#IndieGameDev#LinuxGaming#vulkan#MadeWithBGFX#TiledMapEditor pic.twitter.com/z57PLy3cGF
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TSX =
#TiledMapEditor tilesheet :) -
Managed to load more complex sample data into
#serpent#TiledMapEditor renderer. Using the `tiled-maps` repo, results look pretty darn good. Would be better if scaling was in yet but hey, one thing at a time.#IndieGameDev#LinuxGaming#OpenSourcepic.twitter.com/orqiJtnKnb
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Working on the
#TiledMapEditor TSX parser now (TileSet Definition XML files) for#serpent in git master. Le progress ....pic.twitter.com/oUv8yaUq3V
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A very rudimentary TMX (
#TiledMapEditor) parser now exists in#serpent git allowing us to load layers encoded with base64 + zlib(deflate)/gzip compression. Currently not supporting CSV + XML though I may add at a future date.pic.twitter.com/L5dLemF15g
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Part of the new
#Tiled support coming to#serpent - much more robust. Rebasing takes it time though, please be patient. :)#LinuxGaming#TiledMapEditor#opensource#NotOcarina#ReshareTheLovespic.twitter.com/70ruWtQ6BY
Prikaži ovu nit -
#devlog progress on our#GameEngine - background images. Yep, we added full animation system,#TiledMapEditor support before background images. *grin* pic.twitter.com/jf58jIg9eO
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WHOOP there it is - New
#lispysnake blogpost! Full#TiledMapEditor support - animated tiles, layers, and whatchacallums. https://lispysnake.com/blog/2019/10/11/lispysnake2d-animated-tiles/ …#IndieGameGame#2dgames#devlog#linux#opensource#gamingpic.twitter.com/hqGbFHmz5B
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Big thanks to @koitsu2009 for helping me out on the stream #5 last night. We succeeded in converting
#tiledmapeditor lua output format to raw NES nametable binary format. Now on the youtube: https://youtu.be/jU6RoAXIm2wPrikaži ovu nit -
I just received my first ever Pull Request on github :O Thanks to T1mL3arn,
#Haxe format-tiled library now have#TiledMapEditor 1.2.1 feature support! https://github.com/Yanrishatum/haxe-format-tiled … -
I don't know why, but I like how this particular map looks in
#TiledMapEditor with the warp and water zones obscured by foreground parallax layers, with the parallax layers offset as they are.#gamedevpic.twitter.com/gTPQTy6VNa
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Check our
#TiledToolkit video if you want to know how to use#TiledMapEditor tilesets on@UnrealEngine! - Import Tiled tilesets - Configure custom collisions - Auto extrude tileset textures - Parse custom properties https://www.youtube.com/watch?v=aSyHZhVWVQE …#indiedev#tiles#UnrealEngine#gamedev -
Tiled Toolkit released for
@UnrealEngine !! Parse and import your Tiled Map Editor tilesets and tilemap data! Grab it now here: https://www.unrealengine.com/marketplace/tiled-toolkit …#gamedev#tiledmapeditor#pixelart#indiedevpic.twitter.com/Ngojhkw8Nu -
Traditional
#Artist Viviane Rothe switched her art brushes with the#TiledMapEditor during our#LevelDesign#Workshop at#PLAY18pic.twitter.com/H3THn9OylW
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One of our internal tools is coming soon in the Unreal Marketplace! A Tiled toolkit plugin for
@UnrealEngine to interact with#TiledMapEditor Tilemaps and Tilesets!#unreal#unrealengine4pic.twitter.com/7QmoDyqOBZ
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As every
#IndieDev like behind the scene#GameDev thingy: i use#TiledMapEditor and a custom#MonoGame importer to make my maps in Shinobi no Dokutsu ! And you can find the great Tiled here: https://www.mapeditor.org/ pic.twitter.com/NfKzPLyjJW
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Spent some hours last weekend - Just for the fun ^^ metasprite, collision map (with unused bits/ direct export from
#TiledMapEditor), jump and death done.#MasterSystem#sega#TombRaiderWithBallspic.twitter.com/o5AGHWl3NM
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Alpha v0.4.8 of our Map editor
#utiLITI is now included in the#LITIengine project. Import#tiledmapeditor maps, place and tweak MapObjects, manipulate lights etc. and get your maps ready for use with#LITIengine.#indiedev#gamedev#screenshotsaturday https://github.com/gurkenlabs/litiengine …pic.twitter.com/Ko4WQvM7hj
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Trying to get out the best from
#RPGMakerMV &#TiledMapEditor ! And now, let's meditate~#gamedev#indiedev#rpgmaker#rpgmakermv#jrpg#tiledpic.twitter.com/wod8agAs6Z
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