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Behind the scenes: we show you the process of designing, modeling and rendering a showcar from scratch. Meet the Substance X-Taon, and the team of
#automotive industry professionals behind it!#SubstanceSource#TransportationDesign#CarDesign -http://bit.ly/2ux9SaI -
@Allegorithmic released 400 new materials for car interiors http://svizze.com/news/interior-car-materials-allegorithmic/ …#allegorithmic#substancedesigner#3dmaterials#materials#carmaterials#substancesource#automotive#materiallibrary#3dart#3dnews#3dwork#3dassets -
Today we’re releasing the last batch of
#SubstanceSource materials dedicated to vehicle texturing. In this release, you’ll find more than 140 additional assets for interior#automotive texturing. - http://bit.ly/2uiqbYJ#vfx#transportationdesign -
This is another X-particles experiment using texture based emission, rendered in Cycles4d and graded in After Effects.⠀ ⠀
#c4d#cycles4d#xparticles#mograph#3d#animation#C4D#cinema4d#AfterEffects#motionGraphics#3Danimation#motiondesign#substancesource pic.twitter.com/S1sMhdmA4h -
Wild West Challenge (Realtime)-The Mean Lonewolf, by Jared Chavez - http://bit.ly/2JdP9x3
#SubstancePainter#SubstanceSource#gameartpic.twitter.com/G8CAulnv05
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First day as an intern at
#Allegorithmic in Paris ! It's gonna be a great adventure ! Im going to fill#SubstanceSource like hell :p -
Another week, another
#Substancesource#automotive drop! This time, we’re releasing more than 150 new materials dedicated to interior car texturing! - http://bit.ly/2KucHPP#MadeWithSubstance#vfx#productdesign#gameart -
25 materials and generators drifted into
#SubstanceSource! Have a look at how we created super realistic still fully tweakable materials designed to optimize car design and visualisation processes. This is a sneak peek of what's coming next! - http://bit.ly/2I8s3b2#automotive -
Users of
@unity3d got access to materials, assets, and scans from#Megascans,#SubstanceSource,@GameTxtures, and@TurboSquid. https://80.lv/articles/unity-asset-store-gets-4k-textures/ …#madewithunity#unity3d@unitydev#gamedev#indiedev#3dart#GDC18#GDC2018pic.twitter.com/cM9B0wH3dP
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Beware: the latest
#SubstanceSource textile drop may be stronger than you! https://source.allegorithmic.com/#/substances/new …#fashiondesign#productdesign#vfx#motiondesign Made by our teammate Guillaume Meyer!pic.twitter.com/GRDcvovUUQ -
Today marks a special occasion for
#SubstanceSource, as we release our very first Signature materials with Daniel Thiger. Discover his fully tweakable ground materials and the creative process behind them!#vfx#gameart http://bit.ly/2Dinysz pic.twitter.com/hHzBQId51d -
A brilliant project by Environment Artist Corey Hill
@CoreyThe_Artist! Join our Facebook group for more awesome stuff! https://www.facebook.com/groups/297727290744142/?source_id=1498050460442929 …#gamedev#gameart#indiedev#3dart#UE4#SubstanceSource#toolbag3#Mayapic.twitter.com/aVUxxADumL
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Something is coming on
#SubstanceSource... pic.twitter.com/nsibqo8kb9
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How
@Allegorithmic processes 100 scanned materials in less than two weeks for#SubstanceSource? https://80.lv/articles/the-scan-production-pipeline-behind-substance-source/ …#gamedev#gameart#indiedev#SD#photogrammetrypic.twitter.com/KkJzcEj2MF
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Today we will take you through our
#SubstanceSource scan production pipeline, all the way from capture to the post-processing of scans with#SubstanceDesigner#vfx#gameart#archviz#productdesignhttp://ow.ly/6nY330gFc3M -
David Ramos recreated the iconic scene from
#Uncharted, guided by Clinton Crumpler@Crumplercm https://80.lv/articles/finding-the-perfect-interior-lighting-in-ue4/ …#gamedev#UE4#SubstanceSource#gameart@Naughty_Dogpic.twitter.com/2OYLHf5RYj
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With
#SubstanceSource direct integration within#unity3d &#UE4, texturing your scene is one click'n'drop away
#archviz#productdesignpic.twitter.com/Zwje7jFXCL -
The entire
#SubstanceSource PBR material library is accessible directly in#Unity3D and#UE4 with just 1 click!http://ow.ly/Kf9230fkMvc
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