Rezultati pretraživanja
  1. prije 1 sat

    progress: with all the recent optimisations, I can push stage 5 a little more, so have added extra enemies for Manic difficulty level.🙂I'll check it tonight, and if it's okay, I can move onto finalising stage 6. Oh, I so feel the need to make better progress!

  2. 25. sij

    update: I've had a go at optimising some parts to make stage 5 run a little better, so here's how it looks at the moment on the NTSC version. There's a bit of slow down in places, so I still have more work to do. Oh, and the music is still temporary.

  3. 2. velj

    progress: been optimising more code... so here's the NTSC version from cartridge startup to game. I feel that stage 5 is okay now, so it's time to get on with the rest of the game and make some progress!😃

  4. 1. velj
    Odgovor korisniku/ci

    Buyed Neutron while waiting for Thank you very much for Neutron. So much fun playing it.

  5. 1. velj

    progress: hmm... seems I did a pretty good on the original disk version... The new cartridge version is only marginally faster right now, despite unrolling all the scroll systems loops. Still, it does run a bit quicker, and is much, much faster loading!😃

  6. 31. sij

    progress: here's a short video showing how one of my 2 layer scroll stages currently runs...😉

  7. 31. sij

    progress: fixed the parallax scrolling system over lunch, so just the 2 layer scroll to fix.🙂Not sure why the 2 layer scroll is exploding, but will investigate this evening; it's probably memory related as I've had to rearrange the memory map quite a bit.

  8. 31. sij

    In troubling times, never forget the power of courage + action. It can roll back evil and change the world. 60 Years Ago: Students Launch Sit-In Movement

  9. 31. sij

    progress: once I'm done optimising the code to fully utilise the ROM banks, I can look at sprites; can split the enemy sprites so that bosses are "loaded" only when needed, thus giving more space for more enemy animation frames.😃

  10. 30. sij

    progress: ...and now the game is running! Okay, so all the parallax scrolling is broken (and the 2 layer scroll just crashes) but at least it runs.😃Should be easy to fix all the broken stuff, then I can optimise the code to make full use of the ROM banks!😃

  11. 30. sij

    progress: title screen has its music once more!😃Didn't help me changing the music address label last night from $9800 to $B800... Next step, get the scroller code working inside ROM banks; code is written, just needs testing this evening.🙂So, kinda progress...

  12. 30. sij

    progress: started converting the game from disk to cartridge yesterday... so now it's completely broken!😮 Title screen is working again, but I'll need to do a major memory rearrange to fix everything else. Still, it'll all be worth it in the end.🙂Trust me...

  13. 29. sij

    progress: okay, I'm ditching the disk version and making a cartridge version only. Means I can unroll some loops and make the code much faster!😃Also means I can push the game a little harder. Plus I'm thinking of an animated end sequence and perhaps intro...🙂

  14. 28. sij

    NTSC progress: (2/2) There's a few tricks I can use on the scroll system to claw back some CPU time, but ultimately I might have to remove an few enemies when the screen gets busy...🤔It's only for 3 stages, so I feel I can live with that...🤔Challenging times...

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  15. 28. sij

    NTSC progress: (1/2) I've made some changes to fix the sprite glitching on the 3 problem stages, but overall CPU time's still an issue... 🤔I probably need to time every last subroutine to see where all the time's going, and see what I can improve...

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  16. 27. sij

    progress: NTSC version. My problem areas are the 2 layer scroll stages as they eat up more CPU time on the scroller. Here's a video clip showing how it currently looks after I've optimised some player bullet code. (and yes, I do have a cheat mode on).

  17. 27. sij

    progress: NTSC version is causing me major headaches... enough to make me think of dropping it in favour of a better PAL version... I don't want to disappoint people, but perhaps I'm just pushing things too far... I'm not happy right now.

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  18. 26. sij

    update: spent the morning optimising my player bullet 2 enemy collision detection.🙂There's a small CPU overhead when the player isn't firing bullets (it's a SHMUP, so not very often😉), but the per-bullet CPU time is reduced, so overall it's an improvement.🙂

  19. 25. sij

    update: still adjusting stage 5, but it's much better now, with very little slowdown.🙂I still need to rework the player weapons a bit to make the code more efficient, so I'll do that next.🙂

  20. 21. sij
    Odgovor korisniku/ci

    Dr Shepherd. I agree. Living those words is super necessary (but also) super difficult. Dr King was gifted, and wise.

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