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#COD Fecha doble para nuestros ninjas, a dejar todo ! 23:00 y 24:00 Hs.
| @ABLeagueCOD
| 2° - 3° Fecha
| #Serpent -@CACNoficial
| http://twitch.tv/lrapzy pic.twitter.com/fcquD9pGcK
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Just spent the last 2 hours attempting to build what should be a trivial thing, a snap of the
#serpent demo, as a snap. ldc2 from snapcraft is busted (no RangeError), ldc2 in Ubuntu is too old, documentation is busted everywhere for snapcraft.yaml ... Ugh.Prikaži ovu nit -
#REDSUN#ForgestheDESHRET: The#DivineOrder of#Heaven tells The "story" of#Reality in highly intelligent#Godbody design! Lil bro starts the dance with it's PIVOT then BIG bro faces OPPO direction then DRACO tail starts where big bro faces, then square & pyramid#serpent cassi pic.twitter.com/ZsGmF2KP5p
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Comme Aslow dans Vikings ?? Hateeeee
#Serpent -
Ah yes a moment when the
#sycophant dubs the#serpent his sheet anchor.#Limbaugh enjoy the moment....fate has cruel intentions going forward. -
Further R&D work with a new multithreaded mainloop approach for
#serpent ... we'll see how it goes :P pic.twitter.com/xT5bTzXL8P
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God said Cain and Lilith don’t belong together and how we got the story twisted.
#Serpent -
Some initial Z ordering work in
#serpent. Hacky right now because we ideally need sorting of transparent vs non transparent textures and not rely on discarding fragments. But its a step in the right direction. Especially fond of the idea of layer-positioning in tiled maps. pic.twitter.com/79y6ft1waX
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#Serpent Is an Open-Source#Game Framework Focused on 2D Games http://www.tuxmachines.org/node/133688 -
I was planning on making a launch trailer for
#serpent and our first game but I couldn't figure out how to attach the rocket to the towbar.#IndieGameDev -
entire painting displayed in the previous video ...1.00m x 1.50m, click the image
#acrylicpainting#canvas#fantasy#faun#serpent#symbolism#mythologypic.twitter.com/yVzCBn84JM
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This whole tiled renderer is getting pretty OK in
#serpent .. ^^ pic.twitter.com/08J2qC0qr3
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I hope he loses his law license!
#Serpent https://twitter.com/joelockhart/status/1223419618498416640 … -
Working on logical scaling for
#serpent. pic.twitter.com/6qbJHVHP85
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Work involved in enabling the sprite batcher in
#serpent pic.twitter.com/OXC2K2gCUd
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And you all thought I was asleep.. :P Optimising the SpriteBatch in
#serpent to avoid heavy texture switches and build IBs/VBs to send all at once, drastically reducing draw calls and significantly improving performance. Still underway.. pic.twitter.com/oEVGbkq26c
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The Divining Serpent…
#Biblical#RealityCheck#TheGreatAwakening#Q#QAnon#FactsMatter#History#Redpill#FYI#DidYouKnow#WeAreTheNewsNow#Serpent#coronavirus#BigPicturepic.twitter.com/IqNozA5xfsPrikaži ovu nit -
Quick improvement to
#serpent - parallel rendering of processors. The MapRenderer runs at the same time as the SpriteRenderer. The SpriteBatch needs improving to actually *batch* the geometry IB/VB and reduce texture switches but thats in development atm. pic.twitter.com/TdY5PTDwvO
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Quick fullscreen/
#vulkan test with#serpent. Dat framerate tho. pic.twitter.com/OE1arM4x3Z
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