Rezultati pretraživanja
  1. 7. kol 2019.

    Coolest Paper - Symmetric ICP to align two Point Clouds! Just like Point-to-Plane ICP, except uses both normals: min[(p-q)*(n_p+n_q)]^2 Just one line of code, so simple, works better, just cool :) By Szymon Rusinkiewicz:

  2. 6. kol 2019.

    We have uploaded our talk slides for our paper "Handheld Multi-Frame Super-Resolution" to the project website Enjoy!

  3. 3. kol 2019.

    "Winning at Game Production" Talks session slides: (via )

  4. 22. kol 2019.

    If you weren't able to see our "null-scattering path integral" talk at , the project page now includes the slides (both pdf and keynote versions) and a recorded presentation video:

  5. 1. kol 2019.

    Pixar said at that frames from the original Toy Story (1995) could be rendered in six seconds today on the hw used for Toy Story 4 (2019). Toy Story 1 frames took 7 hours to compute on avg in 1995. 6x2^12=24,576 seconds=6.8 hours. ?

  6. Take your creative flow on the go. 🖌️💻 laptops powered the latest applications featuring real-time ray tracing & AI all across , offering creators the chance to experience mobile accelerated desktop level performance.

  7. 1. kol 2019.

    "My favorite Samples" course on sampling, slides:

  8. 1. kol 2019.

    “Floating World 1-1” by me and my friend by . For this experiment I made a simple animated looping segmentation map inspired by Hiroshige Ando’s 19th c. woodblocks. Loving all the creative AI at

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  9. 31. sij

    interviews Marc Petz, dedicated teacher and creator of Austism XR, an incredible learning tool helping autistic students navigate social situations. You may have seen at 😉

  10. 31. sij
    Odgovor korisnicima
  11. 30. sij

    Stéphane Singier de / retour du ce matin au

  12. 29. sij

    Congrats & thank you to Nina Ward who won our 2019 award for Outstanding Contribution to Culture! Nina contributes her time & energy into Panels & is a alongside her role, where she also represented MPC at last year! 🎉

  13. 9. lis 2019.

    358,000 trees, 355,000 rocks and 7,350,000 million grass patches. 🌳 That is how much detail went into the environment creation for ! Read MPC Film's Lead Software Engineer, Curtis Andrus' full talk here:

  14. 25. ruj 2019.

    Slides from talk on the multi-resolution ocean rendering in the Crest system from are posted:

  15. 25. ruj 2019.

    Slides from Strand-based Hair Rendering in talk by Sebastian Tafuri from are posted:

  16. 9. ruj 2019.

    : Watch Nikie Monteleone talk in collaboration with : "An RTX-tra Substance Painter Feature", and see how the latest graphic cards dramatically boost the baking process -

  17. 2. ruj 2019.

    All videos and slides from our presentations at are now posted at . If you're not sure where to start, I'd recommend our session with and :

  18. RGB-DカメラでのRobustなハンドトラッキング。Leap Motionだと指組みなど複雑なオクルージョンをうまく取れずその問題を解決してる。RealSenseで取った深度データを深層学習。データ量はMocapを元にシミュレーションでデータを増やして対応

  19. Did you miss and present "Advanced SIMD Programming with Intel ISPC" @ ? The recording and slides are now available! Special thanks to & for their contributions to the slides!

  20. 16. kol 2019.

    More videos and a bit of background of the Zero Day demos showed in his talk in "Open Problems in Real-Time Rendering" at SIGGRAPH. Collaboration between rendering and DL research, SW engineering, and art.

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