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Last day in our contest to win a Quadro GPU! Tweet
@NVIDIA your VR moments with#SIGGRAPH2016#VRready to enter.pic.twitter.com/EgY2YeQfee -
TIL every grain of sand in
@DisneyPixar's Piper is 5,000 polygons... Incredible.#renderman#SIGGRAPH2016 pic.twitter.com/CVx1xdJdSm
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The NVIDIA DGX-1 is the world's fastest rendering system. Stop by Booth 509 at
#SIGGRAPH2016 to learn more! pic.twitter.com/YOZXR6G5gd
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That's a wrap! Thanks everyone for an amazing
#SIGGRAPH2016. pic.twitter.com/w2EgeeZMiP
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Fyi idTech 6
#Siggraph2016 lectures now online: http://advances.realtimerendering.com/s2016/Siggraph2016_idTech6.pptx … http://livestream.com/khronosgroup/sig2016/videos/131128035 … ~47m https://www.khronos.org/assets/uploads/developers/library/2016-siggraph/3D-BOF-SIGGRAPH_Jul16.pdf … slides 79/106 -
Nature being lazy with its low-res environment maps again at
#SIGGRAPH2016 pic.twitter.com/g3FLvu4pjw
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Landed back in grey London. Missing the LA vibes big time.
#SIGGRAPH2016 you rocked! pic.twitter.com/Gm5FqFQZHh
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The "Frenchies" in LA. A new sitcom ? No, Only
#SIGGRAPH2016 ! pic.twitter.com/xqGtxNMf9R
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Dynamic material layering. The analog way.
#ThisIsSubstance#SIGGRAPH2016@Allegorithmicpic.twitter.com/aUFodyWzKp
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To all our
#SIGGRAPH2016 sponsors, partners, & attendees: We
you. Thanks for a great conference! -
My favorite
#SIGGRAPH2016 SWAG. Thank you@thekhronosgroup /@VulkanAPI !pic.twitter.com/Jval338708
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"Physically Based Hair Shading in Unreal"
#SIGGRAPH2016 PBS slides from Brian Karis (Epic Games): http://blog.selfshadow.com/publications/s2016-shading-course/#course_content … -
It's a wrap!
We had a great time showing the Slate and introducing brand new features at #SIGGRAPH2016
pic.twitter.com/udRrWwJ7jf
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#WebGL 2 and#WebVR running on the Vive@htcvive#SIGGRAPH2016 !!!! pic.twitter.com/vQ0aewVflL
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Our crew at
#SIGGRAPH2016! Come say hi at our booth :) pic.twitter.com/NHQU8AWjwY
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'Deferred Lighting in Uncharted 4' slides from
#rtradvances#SIGGRAPH2016 posted http://tinyurl.com/zgsskv6
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