Rezultati pretraživanja
  1. Made these different bullet types in - by the wonderful for . They can be different colours based on the playerColour. There is a 3-tier power level system. How does each one read in terms of power?

  2. 31. sij

    Impertinent and ignorant, deathless and restless, cold contrite cowards. The Meat Mages are waiting for you. Will you stop The Butcher's master plan, or take up The Cleaver and WoRsHiP tHe MeAt?!?

  3. I'm having way too much fun with right now 😄

  4. 20. srp 2019.
  5. 2. srp 2019.
  6. 22. ožu 2019.

    For today's , we highlight the importance of the HUD for . Our UI/UX designer has presented the changes between getting damaged and healing. Thanks to 's for aiding us.

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  7. 9. ožu 2019.

    More random gameboy fire/comet vfx study in

  8. 7. ožu 2019.
  9. 13. velj 2019.

    What tools do I use? The game is Pixelart and animations are done in Photoshop & Some special effects are done in by Maps are created in Kickstarter:

  10. 19. stu 2018.
  11. 25. lis 2018.

    Shooting Star in EDG32 colors by , created with

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  12. 22. lis 2018.
  13. 20. lis 2018.
  14. 7. lis 2018.

    Been playing a bit more with on my spare time :) more water!

  15. 6. ruj 2018.

    Timelines can add a lot in , I made this projectile squiddy, icy and floofy!

  16. 6. ruj 2018.

    The new features in are wonderful, awesome job & ! I've discovered my favourite one.. Glow! Also, I think I'll definitely be using this for Spike Hike post-jam version!

  17. 1. ruj 2018.

    Been messing with some more and it's super fun, here's what I made in about 10mins... Needs more work but it's getting there!

  18. 3. kol 2018.

    You can change the desired Render FPS on so the animation fits better into your game. (Default Render FPS is 60). > Get the tool:

  19. 2. kol 2018.

    Still a WIP but yeah, Timelines are coming to in the next update! 🙌 > Get the tool:

  20. 31. srp 2018.

    After 10 minutes of trying I realised I can easily animate a static pixel art image. This is really cool ! (I am still using it on a VM lol)

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