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Cross-compatible framework between Windows and PS Vita :)
#pspdev#psvitadev#psp2sdk#win32#windev#homebrewpic.twitter.com/j1DUVM0bgN
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Now
#PSP2SDK enables VFP by default. It improves speed and fixes issues with libm_stub. -
Maybe one day...
@frtomtomdu80@SMOKE587 @Dessel575@frwololo#PSVita#Rejuvenate#UVloader#PSP2SDK pic.twitter.com/oAUAdEC0Y0
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#PSP2SDK autocomplete in atom using autocomplete-clang! I can finally work comfortably! pic.twitter.com/f8Co4e3Jo9
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Calling all homebrew developers to help decide on some stuff for homebrew: http://wololo.net/talk/viewtopic.php?f=113&t=43464&p=393318#p393318 …
#PSP2SDK#VHL -
hopefully working
#minPSVSDK with the latest#PSP2SDK https://www.mediafire.com/?rh074nnd741rjdj … -
A little bit late, but is nice to see this *.*
#Rejuvenate#psp2SDK pic.twitter.com/P3sh7DbH3x
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Test version of
#RaceVita for#PSVita https://github.com/frangarcj/RaceVITA/releases/tag/2.16-alpha … . Please report working games.#PSP2SDK pic.twitter.com/xeu3Mehf96
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NeopopVITA Release Candidate. Please Test it. Everything should work.
#PSVita#PSP2SDK https://github.com/frangarcj/NeopopVITA/releases/tag/0.71.15-RC …pic.twitter.com/riXvxIJhVU
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SMSPlusVITA 1.3.1 for
#PSVita. First working version. Enjoy it. Thanks@xerpi and#PSP2SDK https://github.com/frangarcj/SMSplusVITA/releases/tag/1.3.1 …pic.twitter.com/bgwVrZ3uZU
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@Darthsternie It was not in dust when I was working on#PSP2SDK. -
Well, I consider whether I should make a
#PSP2SDK VM for new developers. But I found it's much easier and better to integrate devkitPro asap -
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#psp2sdk newlib/libc/include --prefix=/opt/devkitpro/devkitARM --enable-lto --with-bugurl=http://wiki.devkitpro.org/index.php :( absolute Path) -
[Vita] L'Open SDK pour PS Vita bientôt terminé ? - http://goo.gl/eFifkk
#PSP2SDK pic.twitter.com/rhhOcq6CPf
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