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So I'm trying to add hand meshes to the controllers and I ended up breaking the controllers
#gamedev#openvr ... Halp pic.twitter.com/wEpulABLrd -
Development has been slow, but here's a little peek at the upcoming "detached overlay" feature in Desktop+ (and some of the UI)
#SteamVR#OpenVR pic.twitter.com/UuWFicjrqvPrikaži ovu nit -
OpenVR Advanced Settings 4.0.0 is out now! We've got a post with patch notes and discussion here: https://www.reddit.com/r/Vive/comments/dugoj0/advanced_settings_400_we_are_in_motion_again/ … Or head straight over to our github here: https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/releases/tag/v4.0.0 …
#OVRAS#VirtualReality#SteamVR#OpenVR#VRpic.twitter.com/f1TZ7LoeKs
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I've released a snappy and free(!) alternative desktop dashboard overlay for
#SteamVR/#OpenVR. Get it here: http://www.elvissteinjr.net/?site=dplus -
Finally got
#OpenVR to work w/#openFrameworks. This needs some more love though.pic.twitter.com/xSsukvWzxg -
the result of boxjam 2016! with
@astropuffin#vr#oculus#oculustouch#unity3d#madewithunity#gamejam#boxjam#openvr#gamedevpic.twitter.com/8HCBGJu5xU -
The estatic joy of getting something to work in
@unity3d VR.#unity3d#madewithunity#Oculus#openvr#SteamAwards2019#indiedev#indiegames#gamedev#gamedevelopment#gamedevs#gameday#WednesdayMotivationpic.twitter.com/b4bpwke0Gr -
#madewithunity really excited to give you an exclusive gameplay glimpse of#TheSingularityTrials Neptune Gameplay featuring@tkimuse music score. Keep an eye out for part 2 this weekend! Please like and share.#supportVRdevs#openvr#gamedev#indiedev#indieVRpic.twitter.com/fsztHBKtNL -
Still working on making the openvr demo that comes with the
#godotengine#openvr plugin a little more exciting. Now has a SMG configured similarly to that of my weapons tutorial but this one shoots actual projectiles. I'm just stuck on finding something nice to shoot at.... pic.twitter.com/29keZdE7v8
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Guess what flag just popped up in the latest Windows Chrome Canary builds? Full credit goes to
@billorr_dev for driving this forward while I'm heads-down on spec minutia.#WebVR#OpenVR pic.twitter.com/giupagJnJN
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Coming soon: Virtual reality support in Veldrid. You will be able to target both OpenVR and Oculus, with support for all of Veldrid's backends (Vulkan, D3D, GL/GLES). Aiming to release this with the next version of Veldrid (4.5.0).
#dotnet#gamedev#oculus#openvr#graphicspic.twitter.com/uzaf15mPB1
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So MR with a Rift CAN be done! Thank you
@Karltroid for the hot tip#openVR pic.twitter.com/pk6vfkSIAH
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@shimster13 --- Added the
@LIV mixed reality sdk to my VR project. Woohoo! . . . . .#htcvive#gamedev#instagamedev#vrgamedev#unity3d#indygamedev#indiegamedev#indiegame#madewithunity#lightsabers#solodev#steamvr#openvr#mixedreality#screenshotsaturdaypic.twitter.com/Raaf3dR5e3
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NEW Architecture pushed in GitHub for
@SteamVR#Knuckles#UE4 plugin update (aka SunRock): https://github.com/1runeberg/SunRock … Cleaner separation between Engine and Project Plugins & allows easier use of latest#OpenVR in any project without waiting for Engine Updates. pic.twitter.com/W5ZgSDZ2nx
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WOW, Just tried out the demo that goes with the tutorial TwistedTwigleg is working on for
#godotengine#openvr for the official docs. Seriously cool stuff! -
Someone needs to add PSVR support in
#OpenVR! https://twitter.com/webpsvr/status/789306095697170432 …
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Having a bit of fun with
@KenneyNL asset packs,@godotengine and#openvr pic.twitter.com/7hOapR2wjy
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HARFANG® 3D 1.1.0 including
#OpenVR support for the tracker devices,#Postprocess (bloom, sao, motion blur),#ImGUI update and hundreds of changes & fixes on#Windows,#Linux available for#Cpp#Lua#Python https://www.harfang3d.com/downloads#gameengine#gamedev#visualizationpic.twitter.com/j0fNyGKBRf
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