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Osobe Vidi sve
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Awesome!, are you using
#GodotEngine with#Vulkan like the first implementations of#OpenXR? if not, are ypu going to port it soon?@godotengine 4.0 Vulkan dev branch is running great in 3D, just a few more postprocess to implement. Thank!!! -
Surprise me with Linux and
#OpenXR support! I wanna see an open#magicversePrikaži ovu nit -
Live now,
@haagch talks#OpenXR & game development. Watch here: http://live.fosdem.org/watch/k3201 https://twitter.com/OpenHMD/status/1223570199057698816 …
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Christoph
@haagch42 presenting his#godot engine#OpenXR plugin#FOSDEM2020pic.twitter.com/NRbVspYNee
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If you're going to
#FOSDEM2020 this weekend in Brussels, be sure to check out these Khronos related sessions: https://www.khronos.org/events/fosdem-2020 … Hear about#Zink#OpenGL#Vulkan#OpenXR#Monado#GODOT#RPI4#GStreamer#MagicLeap#Kotlin#WebGPU -
#OpenXR support finally landed on our master branches! Check out the updated#archlinux git packages. Stay tuned for our upcoming 0.14 release and updated PPA.pic.twitter.com/BoLE25xhkN
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In the last weeks we tested the
#openXR branch from#b3d in some live VR sessions with customers and it was a great experience. Already with so limited features it speeds some of our workflows. Working in#VR is big thing, when talking about rooms/spaces!pic.twitter.com/3aYJckWtVz -
Teleporting around with
#godot and#opensource psmove tracking on the#monado#OpenXR runtime.#vr#gamedevpic.twitter.com/MbvsUHHthR -
Positionally tracked psmove controller in
#godot engine, powered by the open source#monado#OpenXR runtime. pic.twitter.com/lf4NCPJig9 -
On September 4th, Neil Trevett and Eisaku Ohbuchi will be presenting "Building Portable VR and AR Applications Using OpenXR and Vulkan" at CEDEC 2019. More information can be found here: https://www.khronos.org/events/2019-cedec …
#Vulkan#OpenXR#AR#VR#XRpic.twitter.com/apoZatK47a
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Did you miss the Khronos BOF at
#SIGGRAPH2019? Luckily, we've got you covered. Presentations and videos from the Birds of a Feather can be found here! https://www.khronos.org/developers/library/2019-siggraph …#KhronosBOF#glTF#WeGL#OpenXR#Vulkan#OpenGL -
現時点でわかったことを一通りまとめました。
#OpenXR#はてなブログ アプリ開発者目線で、OpenXR1.0のサンプルコードの概要と動作を確認しました - CrossRoadhttps://www.crossroad-tech.com/entry/OpenXR_ver1_BasicXrApp … -
Future of graphics according to Khronos
#khronosbof#SIGGRAPH2019#vulkan#gltf#webgl#openxr pic.twitter.com/dBiXNDf0kq
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Today, we are very excited to announce
#xrdesktop, a new#opensource project sponsored by#Valve, enabling interaction with traditional#Linux desktop environments, such as@GNOME &@kdecommunity, in#VR! https://col.la/xrdesktop#OpenXR#Monado#SteamVR#ValveIndex -
#OpenXR for#MixedReality is now available on the Microsoft Store [)-)https://mspoweruser.com/openxr-for-windows-mixed-reality-is-now-available-on-the-microsoft-store/ … -
GDC2019で発表された内容を元に
#OpenXR ver0.9.0の内容を整理しました。Khronos、 OpenXRの説明も入れています。#はてなブログ アプリ開発者目線から、OpenXRの発表内容とOpenXR API、…https://www.crossroad-tech.com/entry/OpenXR_ver090 … -
すごい!マイクロソフトが、
#WindowsMR ヘッドセットのサポートされた#OpenXR のランタイムの (developer プレビュー版を) リリースだって! https://twitter.com/TommyLee/status/1107686194446360576 …
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ANNOUNCEMENT: Microsoft releases developer preview of
#OpenXR runtime with support for Windows Mixed Reality headsets. War is over if you want it, we are heavier together. https://aka.ms/mixed-reality-openxr …pic.twitter.com/GvLFLKjApF
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