-
-
Deep inside
#threejs#GenerativeDesign#generative#javascript#art#digitalart#mgcollective#procedural#programming#creativeCoding#coding#GenerativeDesign#mdcommunity#webGl#opengles#opengl#glsl#realtime#xuxoe#touchdesigner#lucidscreen#aeguru#vjloop#vj#shaderpic.twitter.com/t92vEVWOTV -
Now let the awards roll on in! ;)
#Vulkan 1.0,#OpenGL 4.5,#OpenGLES 3.2 pic.twitter.com/TYpJYiJEQB
-
Working on a graphics engine on 2018 is really hard considering the amount of graphics APIs to support. Here is the set of supported graphics APIs on
#WaveEngine 3.0.#DirectX11,#DirectX12,#OpenGL 4.5,#opengles 3.0,#Metal2,#Vulkanpic.twitter.com/x1Qbrt9Zqw
-
This is how the game is currently looking
#libgdx#gamedev#javagame#lwjgl#opengles#androiddev#androidgame#2dgamepic.twitter.com/EBkwin7Kdo
-
@VulkanAPI Vulkan: Scaling to Multiple Threads Talk, from Imagination Tech https://www.youtube.com/watch?v=s3ub6iVThro&t=2m35s …#vulkan#opengles pic.twitter.com/dEx2W1WIZn
-
First comparison of
#Vulkan API vs#OpenGLES API on ARM https://www.youtube.com/watch?v=rvCD9FaTKCA … -
OpenGL ES 3.2 API specification: https://www.khronos.org/registry/gles/specs/3.2/es_spec_3.2.pdf … OpenGL ES Shading Language 3.20 specification: https://www.khronos.org/registry/gles/specs/3.2/GLSL_ES_Specification_3.20.pdf …
#OpenGLES -
The
@thekhronosgroup#OpenGLES hardware database now has a dedicated capability listing at https://opengles.gpuinfo.org/listcapabilities.php … … along with a per-capability detail page with some shiny charts:pic.twitter.com/3VCSQoKUj9
Prikaži ovu nit -
Note to self: Stop spacing out when playing with
#opengles for#gamedev in the early morningspic.twitter.com/23M04J4n3K
-
-
Switched to vertex lighting for objects. Seemed like the street wise thing to do.
#indiedev#gamedev#opengles pic.twitter.com/hTTbvBr7sY
-
Press Release:
@ThinkSilicon releases GLOVE, an#OpenGLES over#Vulkan middleware as open source https://think-silicon.com/2018/08/01/1138-2-4/ … -
A good game development blog for
#Android with#OpenGLES and other excellent resources at http://hessan.annahid.com/game-development-days/ … -
My FFT ocean rendering sample on mobile was released in Mali
#OpenGLES SDK :D http://malideveloper.arm.com/downloads/deved/tutorial/SDK/android/2.1/ocean_f_f_t.html …pic.twitter.com/LnId6be9m3
-
#OpenGL,#OpenGLES,#GLSL and#ESSL specs updated. Lots of issues been fixed, first OpenGL 4.6 spec update since release, now using the AsciiDoctor toolchain for GLSL and ESSL. https://www.khronos.org/registry/ -
#gamedev and#indiedev - In case you missed it, our new PowerVR Developer Documentation website is now live at https://docs.imgtec.com . Find out how to improve your#graphics application performance, or how to get started with#Vulkan or#OpenGLES, and much much more! pic.twitter.com/jn3jlSXsAl
-
Imagination’s new PowerVR GPUs support
#OpenGLES,#OpenCL,#OpenVX and#Vulkanhttp://ow.ly/QCWD3089Pnx -
Experimenting with the GL Shading Language
do you like it?
.
#opengl#opengles#glsl#gamedev#indiegamepic.twitter.com/FttZoA5vN4
-
Creating Triangle Vertex in C++ using OpenGL library
#C++#OpenGL#OpenGLES pic.twitter.com/IawRptcpfR
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.