Rezultati pretraživanja
  1. 15. kol 2018.

    Happy Birthday ! 15 years old today.

  2. 27. svi 2019.
  3. 4. ožu 2017.

    Now let the awards roll on in! ;) 1.0, 4.5, 3.2

  4. 25. ruj 2018.

    Working on a graphics engine on 2018 is really hard considering the amount of graphics APIs to support. Here is the set of supported graphics APIs on 3.0. , , 4.5, 3.0, ,

  5. 19. stu 2015.
  6. 20. lis 2016.
  7. 10. kol 2015.
  8. 1. tra 2018.

    The hardware database now has a dedicated capability listing at … along with a per-capability detail page with some shiny charts:

    Prikaži ovu nit
  9. 4. kol 2015.

    Note to self: Stop spacing out when playing with for in the early mornings

  10. 21. sij 2015.
  11. 24. stu 2015.

    Switched to vertex lighting for objects. Seemed like the street wise thing to do.

  12. Press Release: releases GLOVE, an over middleware as open source

  13. 29. ruj 2016.

    A good game development blog for with and other excellent resources at

  14. 5. pro 2015.
  15. 14. svi 2018.

    , , and specs updated. Lots of issues been fixed, first OpenGL 4.6 spec update since release, now using the AsciiDoctor toolchain for GLSL and ESSL.

  16. 18. srp 2019.

    and - In case you missed it, our new PowerVR Developer Documentation website is now live at . Find out how to improve your application performance, or how to get started with or , and much much more!

  17. 19. sij 2017.

    Imagination’s new PowerVR GPUs support , , and

  18. Experimenting with the GL Shading Language 😉 do you like it? .

  19. 17. srp 2019.

    Creating Triangle Vertex in C++ using OpenGL library ++

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.