Rezultati pretraživanja
  1. 19. tra 2018.
  2. 2. srp 2018.
  3. 9. stu 2019.
  4. 6. kol 2018.

    Nice. I spent 6 months part time to port PixelRacoons "Pirate Century" to /, means also creating a XFL parser and interpreter and implementing parts of Adobe Flash. And now we also got this!

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  5. 11. svi 2018.

    We are gonna release (beta) this 21/05/18 Powered by and

  6. 4. velj 2018.

    Cool, crazy, inspiring conference We made a showcase of our pixel art editor

  7. 23. lis 2019.
  8. 5. stu 2019.

    I've got grid collisions in check with entity jumps respecting other object positions. Time for some pathfinding.

  9. 6. lip 2019.

    Got a replace mechanic working where you can drag and drop nodes onto other nodes to replace them. I am not aware of another node editor that allows this interaction. This is great for drafting graphs and then replacing nodes with specialized ones.

  10. 19. lis 2019.
  11. 28. velj 2018.
  12. There is no more low framerate when a horde is coming. I fixed this issue on all device! Next tryout version is coming soon!

  13. 25. stu 2017.
  14. 5. kol 2018.

    ThinQbator has Launched!! rebuilt in and the free platform allows you to share ideas, propose problems to be solved and collaborate. We are continuing to grow the community, Retweets are very apperciated! Android IOS

  15. Hi! I'm looking for a Haxe programmer to help out with Dicey Dungeons! More information here:

  16. 9. sij 2019.
  17. prije 2 sata

    It's that time again... , going live on ! Build, bet, battle at Running on

  18. 27. velj 2018.

    I wrote about making work in and (and in particular, how to translate them from ShaderToy!)

  19. 16. sij 2019.

    Hey guys, a small open-source p2p HTML5 game with , & simple-peer / .

  20. 29. lis 2019.

    Featured at “Tucumán Hace Videojuegos” at Ingenio Cultural, Argentina! Huge thanks to everyone who made it possible ❤️

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