Rezultati pretraživanja
  1. 19. lis 2019.

    Finished the first map of my mapset

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  2. 7. lis 2019.

    wanted to make a bunch of small Doom maps. got too attached to a little town. got carried away setting up custom textures (unlit WIP)

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  3. 23. lis 2019.

    little thing for shits and giggles to finish up

  4. 1. stu 2019.

    is kind of over, but I'll still tag it. MAP15 of my project is finished now... I don't think many will like this one, considering the thin, slippery walkways... At least you won't have to be everywhere in the map to be allowed to exit.

  5. 29. lis 2019.

    MAP14 for my project is finished. Lots of crushing going on in this one. Also, I upped the intensity on monster count because of the weapons you have. While October is over soon, I won't release the mapset in its' current state. There's still 8 maps left.

  6. 1. stu 2019.

    And then I quickly made another map for my project today somehow. You attempt to pick up a skull with horns, but suddenly you get transported into a place that's vaguely shaped like it!

  7. 26. lis 2019.

    Another map done! "A Morph House", a map that gradually opens itself up as you play it, along with plenty of nasty surprises!

  8. 19. lis 2019.

    Gonna concentrate on some quickie maps for : This one, "Lethal Ledges," was made in one day!

  9. 9. lis 2019.
  10. 9. lis 2019.

    this area is now done! on to the next one~

  11. 20. lis 2019.

    The complete map collection for Keeper of the Seven Keys 3 (Disc One)! Now for a frantic few days of playtesting, balancing and bug fixes.

  12. 2. lis 2019.

    A layout of a Heretic map I made for Doomworld's . Its basically a "moving" ship theme map and its the first of a Heretic episode I'm attempting to make in one month.

  13. 2. lis 2019.

    Day 2, chipping away at the grid as this map slowly takes shape. This map still has no name yet, but it will come when it will come.

  14. 8. lis 2019.

    This area has come together nicely despite my computer becoming exponentially more unstable the last couple of days. Things are back to normal and the grind continues.

  15. 2. lis 2019.

    Going way beyond my comfort zone with the map I'm working on for NaNoWADMo. Big spaces and arenas with a sprinkling of odd shapes and tasteful levels of startan.

  16. 16. stu 2019.

    I'm done with my project! Go get if you want to! Also tagging in case people there were curious of my project.

  17. 9. stu 2019.

    and then within the same day I finish another map for ... This 20th map takes place entirely in an elevator that is moving down. During your trip, monsters and items will teleport in. I hope people won't mind the difficulty spike...

  18. (If I end up making it in time for then I'll impress myself) Reworked the initial room a bit, settled on using two main texture types, black and white. Limitations are fine to have!

  19. 10. stu 2019.

    I'm done with the (normally) final map for my project! It's a fight against Korax which might actually prove to be difficult! It also takes place on a chessboard, a very fitting arena, if you ask me!

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  20. 5. lis 2019.

    made 2 more maps today for NaNoWADMo, both again singleplayer maps heavily inspired by some of my favorite UDM3 maps (MAP01 and MAP05 respectively here). gameplay clips in the next tweets...

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