Rezultati pretraživanja
  1. 21. kol 2017.
  2. 2. kol 2017.

    most 4.6 features are available in already!

  3. 21. lis 2019.

    19.1.8 is finally out! This is the last release from 19.1 series, so we encourage to move to 19.2 releases. More details at

  4. GLSL Optimizer for mobile platforms http://bit.ly/9kYyM1

  5. 17. ruj 2019.
  6. 28. stu 2018.
  7. 5. lip 2017.

    My pleasure to announce 17.1.2 has been released

  8. 27. ruj 2018.

    At @xdc2018 now from is showing how they are using to test stable releases

  9. Also just wanted to mention that I want to hug each and every single and amdgpu developer. Getting consistent flat 60 FPS at 4K and ultra settings on Linux is just...a dream come true ❤️🧡💛💚💙💜 🐧

    Prikaži ovu nit
  10. 31. kol 2016.

    New blogpost on technical aspects of terrain renderer by Iago from graphics team.

  11. 11. svi 2017.

    Mesa 17.1 is now available for download! Intel Ivybridge and Braswell GPUs now support OpenGL 4.2!

  12. 15. stu 2018.

    While waiting for 18.3.0, a new 18.2.5 release has been published. Check out details at

  13. 16. srp 2019.

    I'll be presenting about Zink at the Khronos BOF during Siggraph 2019!

  14. 17. ruj 2019.

    Thanks to several people but, specially, to 's , Intel's anv driver is now featuring the VK_KHR_shader_float_controls extension.

  15. 20. sij 2016.
  16. Odgovor korisniku/ci

    Looking historically at graphics drivers, closed stacks only increase fragmentation. While open source one () has managed to unify a lot off different efforts under one roof.

  17. Notícias de da semana. Pra começar bem Fevereiro. 5.5, , com Swap-on-Zram, 340 acabou, stable 19.3.3, na Unreal Engine, novo 3d, 7 Open Source ???

  18. 31. sij

    On my way to , where I'll be taking about Zink as well as modernizing the website.

  19. 23. sij

    Finally landed and support for INTEL_shader_integer_functions2 in . Will be in the 20.2 release...

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