Rezultati pretraživanja
  1. - The green particles shows that an object is in short range - The spiral indicator shows the selected object for catching up             

  2. Added a life UI that simulates a type of life sand called "floodies". It decreases over time, so keep an eye and do not let it empty           

  3. Thank to this bug, I am able to fulfill my life. Maybe I have to get advantage of this and smash some medieler bandits before correcting it 😈           

  4. Just programmed a generic controller which manage the objects durability and destroyed when running out them             

  5. RT Mediepolys: I was curious about what medielers see during a battle... lol            IndieDevDog …

  6. First steps on adding sound to my game, step by step is getting better... what do you think? (Sorry for mouse click...😅)             

  7. Color target changes depending on the enemies attitude, red - aggressive, green - peaceful and blue - fearful

  8. Ambience, Fireplace and Armour hit sound added also sarting the destroyable environment creation 😈             

  9. Today I'm working on adding sounds to the footsteps, armor hitting, fresh cutting meat and more...

  10. 30. tra 2019.

    Rt Seems not doing any advanced but programmed an adding force script for weapons depending on strength. Also testing some trails for weapons...            

  11. 19. sij
  12. Added smoke when hitting objects. It is not much because I'm working on programming pools for not instantiating prefabs during playing             

  13. 24. lis 2019.
  14. 4. stu 2019.
  15. 28. lis 2019.
  16. 30. pro 2019.
  17. 16. stu 2019.
  18. prije 14 sati
  19. 18. pro 2019.

    RT: Adding more blood during dismembering. I also create a spark FX if armour is equipped when hitting! Need to fix some bugs...

  20. 13. pro 2019.

    As it looks the blur is rather an effect. To limit view, maybe tilt the camera abit higher. Currently it seems distracting from the action🙂

Čini se da učitavanje traje već neko vrijeme.

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