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A short clip from a small project im working on. My goal is to create a parkour game where the player can choose between multiple paths. I want to improve my prototyping and level guiding skills with the project.
#leveldesign pic.twitter.com/8keFSHRUjq -
Some in-game shots.
#BO3ModTools#LevelDesign#Zombiespic.twitter.com/2BFla7fDwE
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feeling really awesome about work done on this today. now, to fill it with things to kill you...
#leveldesign#doom#doom2#mapwichpic.twitter.com/bPcx0gUhtm
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I wrote a small study on the level design of a Destiny 2 mission. https://liebrandleveldesign.com/destiny-hand-holding-with-the-eyes …
#leveldesign -
+8h Improvement (16 total) of my last
#leveldesign, read the twits bellow to know more about it. ¡Thanks to everybody for the feedback! pic.twitter.com/d6M8Ly22MM
Prikaži ovu nit -
'boutta sleep, have some screenshots of the map. Thank you ProgSys for the mountain prop.
#mapping#leveldesign pic.twitter.com/CcRlQcCTLX
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2 hours later I have the first playable Blockout for 2v2.
#leveldesign 2v2 gunfight#ModernWarfarepic.twitter.com/pau4SPsWtO
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Missing the good 'ol days of REFMAP and ambitious RM2K3 games that never quite reached fruition.
#ThrowbackTuesday#RPGMaker#LevelDesign#indiedevpic.twitter.com/Vcr3COeb7e
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Reaching Perfection, Chapter 11: Smooth Spawning
@RayBenefield In the last chapter of Reaching Perfection the focus was on what a player sees initially when spawning/respawning. This chapter looks at what happens in the moments that follow.#leveldesign https://www.nextleveldesign.org/index.php?/content/articles/reaching-perfection-chapter-11-smooth-spawning-ray-benefield-r265/ … -
I recently worked on a Overwatch hybrid map, here is the first draft of the
#leveldesign sketch. pic.twitter.com/mbG6cOxcaJ
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Working on a small level with Far Cry 5 editor
#leveldesign#gamedevpic.twitter.com/nRGIU2gvVj
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After a few hours of levels not saving and blueprints breaking It's the final few hours and the game is coming together very nicely
#StaffsGGJ2020#globalgamejam2020#globalgamejam#gamedevelopment#leveldesign pic.twitter.com/JUTTgcWgFd
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First Global Game Jam, been a busy weekend
#AGLJam20#GGJ2020#leveldesign pic.twitter.com/f6htYRaGWZ
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Company Corp glistens in the distance
#leveldesign#screenshotsaturday@chromalitionpic.twitter.com/dl8APWTsFu
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A brief overview of the design thinking for Watch Dogs 2 - Automata before I forget it completely and it gone forever. Complete with
#leveldesign insights. https://link.medium.com/Dj29mh2CJ3 -
Global Game Jam in full force!
#GGJ#GGJ20#globalgamejam20#gamedev#leveldesign#gameartpic.twitter.com/spD48cY7m2
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Another year, another Global Game Jam. So happy to be working in a team again
#leveldesign#gamedev#GGJ2020pic.twitter.com/cJnMR6iCKy
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Here's a clip of me driving around the city!
#leveldesign#PS4sharepic.twitter.com/2dnXH3P66C -
Metric Empire is looking for an Intermediate Level Designer! If you think you're the right person for that job, check out the full job listing and apply right here: https://www.metricempire.com/level-designer/
#LevelDesign#Jobs#VideoGamespic.twitter.com/WxaDwYNbWE
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