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Me too! Example - this one keeps the outer shape always intact to make shapes/letters/words legible at all times

#houdini pic.twitter.com/c50n8dh5j9 -
Simple breakdown of strata rock generation in Houdini
#Houdini pic.twitter.com/tFrL1i81lE -
Awesome procedural destruction made in
#Houdini by Anders Schei: https://www.artstation.com/artwork/GXylkd pic.twitter.com/62dzhFihwZPrikaži ovu nit -
this is one of the damn geekiest things i have done in
#houdini, just made a tool for@SukiShadowKlaw to wrap ropes around any mesh.#gamedev#indiedevpic.twitter.com/1Zbcr50ZZ3 -
New
@sidefxlabs tool,
lightning tool!
Helped building this for the last tutorial.
With this tool you can click were the lightning should start and end, the tool takes care of the rest.
#Houdini#procedural#gameart#gamedev#techartpic.twitter.com/hCbnxu4aua -
Steven Skidmore explained how you can generate rocks procedurally in
#Houdini in no time: https://80.lv/articles/006sdf-breakdown-procedural-rock-generation-in-houdini/ …#gamedev#indiedev#3dart#megascans#proceduralart#3dmodeling@sidefxpic.twitter.com/WuBxq5zQbm -
Made a crazy burger generator in
#houdini with PDG
#madewithunity#gamedev#unity#indiedevhour#gamedesign#gamedevblogpic.twitter.com/dZsXxLHO43 -
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#Houdini really isn't that hard, and the subreddit has people that are always willing to help... pic.twitter.com/CwHU8jSYxm
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@GSG3D@eyedesyn@videocopilot Hey guys any1 know how to do this effect in#cinema4d or@sidefx#Houdini NOT using Octane or Redshift. I want to make an image from scattered objects. like this AMAZING art by@CraigAlanStudio Thank you.pic.twitter.com/uF1QLMD5nX
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Apparently I’m the new
#Houdini
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Old pyro from when I started learning
#Houdini#VFX#pyropic.twitter.com/iGqeXobMgl -
Swarming algorithm in
@sidefx#Houdini with automatic camera follow pic.twitter.com/xV093RL4uB -
Having some fun with
#Houdini again <3 pic.twitter.com/jIrXVEFNtz
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experimenting w/ procedural rocks for a project—the Labs baking tool does a great job on making maps for the low-poly version.
#houdini#ue4pic.twitter.com/Gf12cgqEzo
Prikaži ovu nit -
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copy to points and Point Relax + attribute from map
#hanamoriStudy#Houdini pic.twitter.com/FuXdi3yG2M -
Curve resample HDA with density ramp support.
#Houdini pic.twitter.com/gKCBpdxBl3 -
Tubes was placed at the center of gravity of the Voronoi fractured primitives. The radius is changed from the area of primitives.
#hanamoriStudy#Houdini pic.twitter.com/98YhlbQdSsPrikaži ovu nit
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