Rezultati pretraživanja
  1. 11. tra 2018.

    4.1 will feature scaling via shaders, which can be used to perfectly upscale pixel graphics:

  2. 8. stu 2015.

    3.0 on Apple TV! Trail rendering and work on new debug console. Still very alpha.

  3. 12. ožu 2015.
  4. 11. velj 2014.

    grayscale with film grain shader in two passes .

  5. 2. ožu 2014.

    Today, I make some really good progress on the engine of my game : )

  6. 4. srp 2017.

    The math is real ... bending levels according to curves ain't easy, I'll tell you that much.

  7. 11. velj 2014.
  8. 20. ožu 2015.

    After a bit of feedback fixed tablet UI problems ^_^ enjoy

  9. 29. ožu 2018.
  10. 17. ožu 2014.

    2.5.2 is out! Lot of bug fixes and optimizations. Tested for 3.1 See the changelog

  11. 3. lis 2018.
  12. 13. velj 2014.

    2.5.1 is out, add richText and several bug fixes.

  13. 5. ožu 2018.

    Seems that the problem was the version of OpenFL & Lime that I was using to compile. So now it's working on Html5, but it needs some improvement especially on "text". I'll now try to use BitmapText instead. The code is on my GitHub on the branch called "Migration4.0" -

    Prikaži ovu nit
  14. 25. ruj 2018.

    On display here: new laser designs, new sprites for "extra gravity flip" collectables, early prototype for rounded corners, painfully difficult level design.

  15. 9. ožu 2015.
  16. 14. lis 2014.
  17. 16. ožu 2018.

    Lovely day for a run through the forest

  18. 26. ožu 2016.

    convert to with looking good :D

  19. 5. kol 2016.
  20. 6. ožu 2018.

    Swanky new circular health meters in the kitty coliseum

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