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Had some fun w lighting again today
#MegamanLegends#Rockman#hlsl#indiedev#b3d#madewithunitypic.twitter.com/h8OJaUKutB -
Time to deliver some oxygen :)
#creative_coding#creativecoding#madewithunity#unity#shader#HLSL#gamedevelopment#gamedev#indiegamepic.twitter.com/9ubRA3HJ4z
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Have you ever dreamt of an easy way to debug your
#shader?. Well, here you are, a new#cplusplus library to include in your projects to debug your#HLSL and#GLSL shaders. It will be included in#shadered ide soon, yay!#computergraphics#programming https://github.com/dfranx/ShaderDebugger … -
Has anyone here actually benefitted from using
#HLSL semantics in day-to-day or hobbyist graphics work? I understand why they exist, but I still can't imagine a use case for semantics that solves an actual problem encountered in GLSL or other shader languages.Prikaži ovu nit -
Hi
@AlanZucconi I just startet your great tutorial series and have an issue with the toon shader.. also, whats the best way to discuss issues like this?#madewithunity#hlsl#shaderdev#gamedevpic.twitter.com/SUVuxzaNpA
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There are two, first-class blogs written about Vulkan 1.2 available now: HLSL as a First Class Vulkan Shading Language https://khr.io/t7 Vulkan Timeline Semaphores https://khr.io/t5
#Vulkan#HLSL#timelinesemaphorepic.twitter.com/uccspDmLS4
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GPGPUに初挑戦、! 最近ファンが回りすぎてて、MacBook Pro から GeForce搭載Windowsに乗り換えか?と思ってたけど、まだがんばってくれそう。
#Touchdesigner でやり続けるか、#threejs とかから入って#webGL へ移行とか、#HLSL 学んで#Unity へ移行とか、いろいろ選択肢あるけどどうしようpic.twitter.com/eHYfm5J7BZPrikaži ovu nit -
I uploaded this video to YouTube 10 years ago, how time flies! MGMT - Electric Feel [Milkdrop2.0 Demo] https://youtu.be/4NbY8n66Q9o
#DX9#HLSL#shadertoyPrikaži ovu nit -
I've written the HLSL compiler for ShaderDebugger. There are some small bugs that I need to fix though. There's not much that I can show now since I have to implement the HLSL "library". But that's pretty much all that I need to do.
#shaders#hlsl pic.twitter.com/kLiWA9PxUZ
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Vulkan 1.2 deepens
#HLSL support Find out how: https://www.khronos.org/blog/hlsl-first-class-vulkan-shading-language … -
Created an outline shader for a simple scene. This shader could be used to highlight areas or visualize special abilities.
#shader#hlsl#unrealengine#outline#ue4#gamedesign#vfx#shaders # @ Enschede, Netherlands https://www.instagram.com/p/B7AqklFHatG/?igshid=n9fct9db48o … -
To meet the requirements for effects in
@JohnnyLionface, we had to combine several#Spine2D shaders: Skeleton Lit, Skeleton Fill and Tint Black. Too many buffers, but hey, it works!#gamedev#shader#hlsl pic.twitter.com/YERcQeazCE -
Happy Christmas Eve! I made a worm type germ today! I used a simple capsule and deformed it :) Still need to figure out how to make the cell division look right...
#madewithunity#shader#hlsl#creativecoding#gamedevelopment#indiegamepic.twitter.com/9zr9kVYgaHPrikaži ovu nit -
Creative Assembly (
@CAGames) is hiring https://stackoverflow.com/jobs/companies/creative-assembly …#hlsl#multithreading -
Box Projectionで屋内シーンの反射による映り込みの品質を向上する という記事を書きました!
https://qiita.com/gam0022/items/f20b6b55378c3ce7aa0a …
カメラの位置を考慮して、Cubemapの映り込みの位置を正しく補正する手法です。
設定が簡単なわりに、劇的に見た目のリッチ感UPできるのでオススメです!
#Unity3D#shader#HLSL pic.twitter.com/o75TDgPBL2Prikaži ovu nit -
モバイルでも動く!風に揺れる布シェーダー(解析的な法線導出)という記事を書きました! こんな感じのシェーダーをGPU負荷を抑えて、軽量に実装する秘訣について解説しました!
https://qiita.com/gam0022/items/6fad2d8df583c70d417f …
#Unity3D#CreativeCoding#shader#HLSL pic.twitter.com/31BaHjdhCIPrikaži ovu nit -
Posted my
#HLSL Editor for#ElysiumSkies up on http://Itch.io - Nothing feature heavy, but can tinker with it here and there to add more. Enjoy - https://slyprid.itch.io/gloom#Gloom#GameDev#IndieDev#MonoGame#MonoGameForms#Shaders#Toolspic.twitter.com/pKcR4jEC4Z
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Was working on some shaders for
#ElysiumSkies and made a quick editor for it. Nothing extensive, but gets the job done for messing with 2D shaders.#GameDev#IndieDev#MonoGame#Shaders#HLSL pic.twitter.com/xjLsaVbpdc
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