Rezultati pretraživanja
  1. Rotating subdivision : Algorithmic ... sunday night printing party!

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  2. 31. sij

    System 200131a Submergence 9 lines, 1d6 right->1d6 down->1d6 right->up to original level, repeat. Higher lines overlap lower lines.

  3. 31. sij

    milestone: new notebook.

  4. 30. sij

    System 200130b Partial copy Every horizontal and vertical segment: flip a coin to draw

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  5. 30. sij

    System 200130a Square survival curves 1d6

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  6. Ok 1 Mark 40 points around a circle 2 For point 1 roll 2 D20s 3 Draw lines from point 1 to the two results 4 Repeat on all points up to 20 5 Where lines intersect go over/under 6 (optional) carry on up to 40 or turn it round and full in the other side

  7. 29. sij
    Odgovor korisnicima

    Ace!!! Now you have to share the rules under the hashtag! Then we can send you your membership badge and certificate 🤟

  8. If I want to do do I just make up my own rules?

  9. 24. sij
  10. 22. sij

    Completely brilliant exhibition tonight at ... so glad I got to see it before it closed. As always I think love the development sketches the most. Lots of inspiration here! 😀

  11. 12. sij

    Where has been all my life?! What a discovery 😱

  12. 18. stu 2019.

    Take a look at . It looks fun :)

  13. 18. stu 2019.
    Odgovor korisnicima

    Checkout for some more programming free generative shenanigans

  14. 26. lis 2019.

    Random "coin flip" symmetry with Hama beads. Saturday morning fun!

  15. 24. lis 2019.
  16. 6. lis 2019.

    If you haven’t yet, do checkout tag on Instagram. Full of fun ideas.

  17. 6. lis 2019.

    Working on a write-up. ETA 2353, the year.

  18. 29. ruj 2019.

    System 092919 : Blocks and Alleys A pair of die rolls determine where a street drives through a 3x3 block.

  19. 18. ruj 2019.
    Odgovor korisnicima

    So great to see you refer to in this context!

  20. 18. ruj 2019.
    Odgovor korisniku/ci

    Yeah maybe it’s a bit more “computational thinking” — how to translate ideas and sketches into code? I like showing Sol LeWitts instruction based art for this, also see . Then it’s a matter of learning the math specific to the problem you are trying to render

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