Rezultati pretraživanja
  1. 50 million US gamers over 50 today is a big number, but if the industry pays attention to accessibility needs then they can double this over the next 10-15 years.

  2. In tournaments, a total of $220,225,824.71 prize money has been distributed in 1301 tournaments. This quantity of prize distributed was recorded as the most money prize award in esports tournaments.

  3. 1. velj

    You can have the best game in the world, but no one will notice it if you can’t reach your audience. This is why you need to build a solid communication strategy and compelling assets before announcing and releasing anything! ✨

  4. 31. sij

    How to market your video game and find your target audience |

  5. 30. sij

    A question for is it really more beneficial to put your marketing efforts on a single social media platform? If so which ones have the most impact or have had the most success for you?

  6. 30. sij

    A challenge! By March 25 we'll sell 250 units of our prototype, so with the London investors we demonstrate there's an audience. But..! We haven't come to an agreement yet with a marketing team. They haven't replied. Who can promote while we develop? Mhmhm......

  7. 29. sij

    In this 2019 GDC talk, editor Derek Lieu and marketer Dana Trebella share a step-by-step process to finding and showcasing the right messaging and video for your indie game:

  8. 29. sij

    Managing a community on ? Utilize Discord bots to make moderators' job easier! You can also use them to add fun features on your server such as small games or a level up system to keep people active.

  9. 28. sij

    3 DAYS REMAIN to claim 50% off. Get media coverage for your indie game. NO AGENCY FEES, just a monthly subscription £55/€66 a month. Get your first month half price using the code WXY_1UP_2019 >><<

    Ovo je potencijalno osjetljiv multimedijski sadržaj. Saznajte više
  10. 27. sij

    It’s important to be able to summarize in one sentence the promise of the game you market. Is this sentence clear? Engaging? Universal? Appealing? Different from competitors? If not, try again until it is! ✨

  11. 24. sij

    Happy Friday everyone! I am thinking about starting a series of tweets about marketing your game...anyone interested?

    Prikaži ovu nit
  12. 22. sij

    When choosing store screenshots, show your game's progression in them: first screenshots introducing the basic game setting and later ones showing how the game changes as you play.

  13. 18. sij
  14. 18. sij

    Último post - Si eres te habrán preguntado en algún momento si querías formar parte de proyectos donde parte d los honorarios se basarían en , es decir en el reparto de beneficios.

  15. 15. sij

    When making a trailer for your game, focus on making the first seconds very engaging. People can lose interest quickly and decide not to watch the trailer at all.

  16. ❗️GAMEDEV & MARKETING❗️ will be at on the lookout for developers/ marketing partners 👀 Have a mobile and social media-based project? Get your early bird ticket and book a meeting! ➡️

  17. 14. sij
  18. Struggling to find a new market for your small game... 50+ year olds are on track to spend $7 billion on games this year, yet very few game developers are actively targeting them in their marketing.

  19. 8. sij

    Streamers as a marketing channel is one of the most formidable. To get streamers attracted to your game it should be both fun to play and a good viewer experience.

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