Rezultati pretraživanja
  1. prije 1 sat

    Yasssss just passed Steam submission! Celebration time 🎊🎉🎂🎈

  2. prije 3 sata

    How often do you think you have to pit out content on the game you are making?

  3. prije 8 sati

    Disassemble yer enemies! Made with

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  4. prije 9 sati

    Did some learning of a* pathfinding with weights from scratch. Was a lot of fun.

  5. prije 15 sati

    Back from vacation, back on the game. Enemy spawn testing. Blood particles are still early.

  6. prije 18 sati

    update on custom rotation collision. Can now have rotated rectangles push away objects. Only 1 bug shown but it comes from simultaneous pushing on opposite sides, not collision detection which was what I needed to refine to achieve this

  7. 2. velj

    I gave up on this twice today. Each time I gave up, I got an idea that brought me back to my desk. And so I finally have 3D Portals working in

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  8. 2. velj

    Kickstater Pre-Launch page right here! There will be limited early backer rewards so follow this page to be notified right when the campaign launches on Tuesday (Feb. 4)!

  9. 2. velj

    a;slkdfjpowaeijfghaGAME'S PLAYABLE I need to do ALL the art, rework an entire city, fix too many bugs, and put a couple hundred gallons of spit-shine on this game, but it officially exists.

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  10. Testing out a new ammo type. I have to say its, ~shockingly~ fun ⚡️

  11. 1. velj

    Enemy movement, dependent on animation frames. Instead of using speed variables like "xspeed", the movement occurs in certain frames and legs shifts. It looks more natural and more ... funny.

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  12. 1. velj

    Day 13 of Carrying on the move from GM Studio 1 to 2, but also started messed around with lighting and shadows.

  13. 1. velj

    happy ! I did some new things, limited the attack by making drain energy, made a solid breakable object, and i show you a better version of the combat! Saturdays are for dads!

  14. 1. velj

    YES, forklift is controllable and plays quiet important role on the level... If Kaktus pulls the mission off.

  15. 1. velj
  16. 1. velj

    Each weapon offers unique platforming applications. The spear can be lodged into any surface, living or otherwise.

  17. 1. velj

    I guess I'm making a game for the now! Played Doom yesterday for the first time, so you can see where I got the inspiration from😅

  18. 31. sij

    Sword leaves a kinda trail effect when critical hit, thought it up while I was half asleep and had to try it out.

  19. 30. sij

    🔥Enemy behavior, he defends (takes less damage), waits or attacks!🔥 you can stunlock him tho (i have to work on that also gif running on low fps)

  20. 30. sij

    Nothing too exciting this time - a pause screen and unlocks for the various palettes are in

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