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  1. Aug 6

    Some people were curious about our rig for Charybdis, so I figured I'd share what it looks like under the hood. Shout out to Jeff on our awesome rigging team for spoiling us animators with this functionality!

  2. Aug 7

    I added a Deer-like animal form to my game! I also worked on the sounds/particle system for different surfaces. I would love your feedback, as always!

  3. Aug 7

    Just added some new water shaders! It's relaxing to just admire the nice reflections :-)

  4. Aug 6
  5. Aug 6

    🌱 It's always good to look back so you can see how much you've changed? |

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  7. Aug 6
  8. Aug 7
  9. Happy , ! What are you working on? Pls share! 🥰 We've been working away at the world! Here's one of our latest landmarks - a resin waterfall!

  10. 16 hours ago

    Tough Tomb is covered with armor and is more durable to enemy attacks!

  11. Aug 6
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  12. Aug 7

    Enemy dragon. There are ground and air modes. The roar has no damage, but the distance is increased. Let's punch through the fireball!

  13. Aug 7

    Finally posting to show what we've been working on these past weeks. Coming "soonish" to Steam. 🙂

  14. Aug 7

    Remember my post about using an infinite train barrier to block players? Well, now we have an "Infinite Deer Heard Barrier"! 🦌🦌🦌 We used vertex animations for the deer so they would be lighter on performance.

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  15. Aug 6

    Got all the obstacles in and re-spawning. Just got to build out levels for a bit next

  16. Aug 6
  17. Aug 7

    First post! A sneak peek at the overworld of Seven Arc Chronicles. Enjoy the scenery and music! We'll be posting more developments each week.

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  18. 22 hours ago
  19. 13 hours ago
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