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Boy do I have a treat for you all this time around! I have an audio-visual feast, with stunning art by the incredibly talented concept artist
@JeremyAdamsInk This track is called "Village in the Mists"#gamedev#indiedev#indiegamedev#gamemusic#gameaudio#conceptart#dndpic.twitter.com/m0BKOZsGs0Prikaži ovu nit -
Using an audio recording of my Roomba for the movement sound of a robo alien car enemy guy today.
#gameaudio#sounddesign#indiedev#gamedev#JLOSTILLSGOTIT -
Wanted to create some ambient pads, ended up with violent engine revs...
#sounddesign#gamedev#gameaudio pic.twitter.com/PGkGU7OeYR -
2 Min Chip Tune System =
#amiga500 Game = Xenon 2 Developer = Bitmap Brothers Publisher = Image Works Music = David Whittaker&Bomb The Bass Year = 1989#amiga1200#commodore#retrounite#amigaretweets#retrogames#retrogamer#atarist#chiptune#GameAudio#RETROGAMING#90s#vgmpic.twitter.com/wAtyL9OPW9 -
Thanks again to
@aloudverona for helping me create the defacto only#gameaudio conference in Italy. How cool is that?Prikaži ovu nit -
My talk about the cultural and social impact of videogames in the sonic arts is on youtube. It's in Italian though, so open at your own risk
https://youtu.be/ZhF2UOn9jqw
#gameaudioPrikaži ovu nit -
IMPLEMENTATION GREATS #6: Everything to do with
#GameAudio for the destruction system is piggybacked on top of the underlying physics simulations being run by engineering. Pg. 158 -
2 Min Chip Tune System =
#zxspectrum Game = Batman The Movie Developer = OCEAN Publisher = OCEAN Music = Matthew Cannon Year = 1989#sinclair#commodore#retrounite#c64retweets#retrogames#retrogamer#8bit#chiptune#GameAudio#80s#RETROGAMING #c64#vgmpic.twitter.com/0BraFx4Gxy -
Big congrats to our 190+
#gameaudio students for ☆110,000☆ views on their demo reels :) https://vimeo.com/channels/773679 https://www.youtube.com/watch?v=B9mhQdDuzd4&list=PL17-p74MQ_0T1SfrMWhjHVYCishxUEz_U … -
Good morning, friends!! I've seen a few of these around and they seem fun so lets do it!
#GameAudio#GameDevpic.twitter.com/RZeA0GKAuP
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Doggo wanted to get on the couch but I needed to record some whining and borks first
#gameaudio pic.twitter.com/KeDj6QEIIJPrikaži ovu nit -
It’s readyy freddieeee


#gameaudio pic.twitter.com/4eRB0GID65
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Running the CM4's in ORTF to capture some waves at Standley Lake.
#fieldrecording#gameaudio pic.twitter.com/PNqzLCqGXxPrikaži ovu nit -
ALL THE HYPE!! Thanks for getting tickets
@RichStokesy !!#NieROrchestraConcert#gameaudio#gamedevpic.twitter.com/atHWDm32q8 – mjesto: Royal Festival Hall
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An intrepid Foley team are sourcing sounds from the area for their game jam project, can't wait to hear the results!
#GGJ20#GameAudio pic.twitter.com/oM6yr77w2q -
We are proud to sponsor the first-ever magazine dedicated to game music! Read
@gamemusicnet's first edition: 112 pages on#gamemusic#gameaudio news, interviews, reviews, soundtrack highlights, and more:
https://gamemusic.net/gamemusicmagazine/ …pic.twitter.com/DmJPB4yHbp
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#Ludomusicology in the house. Very excited!#gamestudies#gameaudio#chiptunes#retrogamingpic.twitter.com/jlWA4FwXk4
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See It Through Sounds
#gamedev#sounddesign#gameaudio#IndieGameDevpic.twitter.com/gW23Y7HvNL
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With just a few hours to spare, January has become my busiest month on
#SoundCloud! Plays are not the most important measure of success, of course, but it's encouraging to see that my music is being enjoyed by so many people! Thank you everyone, for the support!#gameaudio pic.twitter.com/OceNNBXe32
Prikaži ovu nit
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