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AMD FireRays - accelerate & enhance ray tracing ops. by processing the data on the GPU, asynchronously.
#GPUOpen pic.twitter.com/kQzfHBiYcz
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#GPUOpen is an AMD initiative enabling devs to create PC games and apps using open-source tools and software. https://amp.twimg.com/v/e2a50c06-6ee1-4d2d-9d73-5eb2cb72baf8 … -
With
#GPUOpen,@AMD is committed to supporting developers, helping them to create groundbreaking games. Watch more:pic.twitter.com/j6tubQvstl -
Congrats to
@AMDRadeon for getting#GPUOpen out. Hopefully it will see some games with these tools soon. -
Following the strong adoption of the VMA library I'm pleased to announce that the first version of the Direct3D12 Memory Allocator library is now available on
#GPUOpen!@directx12https://gpuopen.com/d3d12-memory-allocator-1-0-0/ … -
AMF 1.4 is now available. It includes HEVC (H.265) encoding that allows for high levels of visual quality.
#GPUOpen http://bit.ly/2iEUyQC pic.twitter.com/QLmjR0ycyw
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Who is hyped for
#GPUOpen, this is a really big deal for PC gaming in general -
Here’s a link to the extended slide deck from my GDC presentation on the glTF KHR_texture_transmission extension. https://bit.ly/2DRCfC7
#gltf#GPUOpen@_binomial -
Dynamic
#LOD generation using@Wolf_Engine ,@VulkanAPI and@simplygon https://github.com/WolfSource/Wolf.Engine …#vulkan#directX#optix#embree#rendering#wolfengine#3D#Geek#gamedev#imgui#simplygon#intel#intelsoftware#khronos#nvidia#amd#gpuopen#opensource#CPP#SIGGRAPH2018pic.twitter.com/F9u6Y6IrHM -
Could this be more love for
@VulkanAPI on#GPUOpen? Yes, yes it is! http://gpuopen.com/understanding-vulkan-objects/ … -
"Give us more RDNA information!" echoed the voice of hundreds of developers aspiring to program better and faster graphics. Swiftly,
#GPUOpen replied "the RDNA architecture presentation is now available!". https://gpuopen.com/discovering-rdna/ … -
Interested in using FP16 to go faster on RX Vega on PC?
@TomHammersley wrote a piece for#GPUOpen on how he got started with it in DirectX. Check it out https://gpuopen.com/first-steps-implementing-fp16/ … -
Understanding Vulkan objects http://gpuopen.com/understanding-vulkan-objects/ …
#gpuopen -
We launched GPUOpen today. We'll be adding more content over time, but go check it out now. http://gpuopen.com/
#GPUOpen -
It's time for Part 4 of my
#GPUOpen series about#TotalWar Warhammer. Today's topic is async compute. http://gpuopen.com/anatomy-total-war-engine-part-4/ … -
Ahoy! AMD Freesync Premium Pro (HDR) SDK samples for
@directx12 and@VulkanAPI released on#GPUOpen, along with 4-part blog explaining all you need to know about AMD's Freesync technology and how to use it. https://gpuopen.com/using-amd-freesync-premium-pro-hdr-code-samples/ … -
"Optimizing for the Radeon RDNA architecture" is a must-attend
#GDC2020 presentation for all game developers who are serious about optimizing their graphics!#GPUOpen https://schedule.gdconf.com/session/optimizing-for-the-radeon-rdna-architecture-presented-by-amd/873402 … -
Wondering how RGP can be used practically for optimisation work? AMD's
@GregoryMitrano, driver engineer and demoscener, has used RGP to optimise his own@Vulkan demo, and wrote it up! Slides here on#GPUOpen: https://gpuopen.com/wp-content/uploads/2018/01/Optimization-with-Radeon-GPU-Profiler.pptx … -
Oldish but still very useful series of
#GPUOpen blog posts on DX12 and Vulkan https://gpuopen.com/tag/perfseries/
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