Rezultati pretraživanja
  1. 21. lip 2016.

    AMD FireRays - accelerate & enhance ray tracing ops. by processing the data on the GPU, asynchronously.

  2. 4. lip 2016.

    is an AMD initiative enabling devs to create PC games and apps using open-source tools and software.

  3. 11. ruj 2017.

    With , is committed to supporting developers, helping them to create groundbreaking games. Watch more:

  4. 15. pro 2015.

    Congrats to for getting out. Hopefully it will see some games with these tools soon.

  5. 2. ruj 2019.

    Following the strong adoption of the VMA library I'm pleased to announce that the first version of the Direct3D12 Memory Allocator library is now available on !

  6. 17. sij 2017.

    AMF 1.4 is now available. It includes HEVC (H.265) encoding that allows for high levels of visual quality.

  7. 15. pro 2015.

    Who is hyped for , this is a really big deal for PC gaming in general

  8. 24. ožu 2018.

    Here’s a link to the extended slide deck from my GDC presentation on the glTF KHR_texture_transmission extension.

  9. 8. kol 2018.
  10. 7. kol 2017.

    Could this be more love for on ? Yes, yes it is!

  11. 6. kol 2019.

    "Give us more RDNA information!" echoed the voice of hundreds of developers aspiring to program better and faster graphics. Swiftly, replied "the RDNA architecture presentation is now available!".

  12. 20. tra 2018.

    Interested in using FP16 to go faster on RX Vega on PC? wrote a piece for on how he got started with it in DirectX. Check it out

  13. 7. kol 2017.
  14. 20. ožu 2019.

    "AMD is doubling down on its commitment to open standards-driven games development by providing developers with the tools they need to bring their AAA visions to life." At , see how and Radeon Software are empowering game devs with upgraded tools available on

  15. 26. sij 2016.

    We launched GPUOpen today. We'll be adding more content over time, but go check it out now.

  16. 17. kol 2016.

    It's time for Part 4 of my series about Warhammer. Today's topic is async compute.

  17. 23. sij

    Ahoy! AMD Freesync Premium Pro (HDR) SDK samples for and released on , along with 4-part blog explaining all you need to know about AMD's Freesync technology and how to use it.

  18. 20. sij

    "Optimizing for the Radeon RDNA architecture" is a must-attend presentation for all game developers who are serious about optimizing their graphics!

  19. 31. sij 2018.

    Wondering how RGP can be used practically for optimisation work? AMD's , driver engineer and demoscener, has used RGP to optimise his own demo, and wrote it up! Slides here on :

  20. 19. ožu 2019.

    Oldish but still very useful series of blog posts on DX12 and Vulkan

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