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Just remember, devs, a good rule of thumb for visual accessibility: Can you play your game on a crappy 80s black and white 11" TV? Some of us have eyes that are even worse than that but it's a good starting point
#GGJaccess pic.twitter.com/o7UE1fSVsG
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It’s clear that these are three different maps, right? If I need to do three more, what else could I do to make them different, other than different colours/symbols?
#GGJaccess pic.twitter.com/2RdGv2TawL
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That's all folks! 315 developers during the event! 10th in the world and 2nd in France! Well done
@Sud_PICCEL !#GGJ2020#ggjaccess pic.twitter.com/saBFexVUBX
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I've been making a puzzle game about having a shifting colour palette and using it to phase in and out objects. It's in in Pico 8 and one of the jammers at my venue is colour blind and the palette is an issue for him. Colour blind palette suggestions?
#GGJ2020#GGJaccess pic.twitter.com/fq8zjW3aAq
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Play our game and help Fixbot repair the bunker. An accessible game with voice commands. Give him love, give us feedback! https://www.risingpixel.com/others/Labs/ggj2020/ …
#Accessible#GGJaccess#GGJ2020#GGJGC20https://twitter.com/RisingPixel/status/1223922380654960640 … -
First version of our GoGo FixBot! Repair stuff sending voice command to your tin Friend. Not sure if we can finish everything in time but please
#Accessible feedback are welcomed :)#GGJaccess#GGJ2020#GGJGC20 (blind version on the way)



https://www.risingpixel.com/others/Labs/ggj2020?v=5 … -
#ggjaccess If you want an eye on your project, send it to me. I'll even stream it for exposure. Good luck#indiedevs and#gamedevs -
1/3 This weekend was very exciting thanks to the
#GGJaccess event. I am used to give game accessibility feedback in my written reviews and social media, when games are already done, and then we see updates and improvements.Prikaži ovu nit -
And finally, thanks to everyone worldwide who was using the
#GGJaccess hashtag to help make their games accessible to as many people as possible. As a colour-blind player, it's wonderful to see so many people looking out for those with#a11y challenges, so thank you again!Prikaži ovu nit -
@anna_sayle It was great to talk about your project for#GGJaccess. Hope I helped, if not I'd appreciate to know hot to be more helpful with my feedback. I am always open to talk about accessibility in the future. 8) -
@TaliaAllAboutIt It was my pleasure to see you working on accessibility during#GGJaccess . Hope I was able to help. I am always happy to talk about accessibility in the future. Good luck! -
@RisingPixel I enjoyed a lot talking to you about your game and accessibility during#GGJaccess . I hope I was able to help. If you ever want to talk about accessibility I am always happy to do it. Por cierto también soy español 8) -
@_Unodus It was a great experience to talk with you about your project during#GGJaccess . Hope the feedback was useful. I am happy to talk about accessibility anytime you want or need. 8) -
At
#GGJ20 and our team is creating a game for#GGJaccess Would love to hear any tips on the messaging https://pudge-club.glitch.me -
Just presented our game "Flynn Starchad." To the audience at the
#GGJaccess in Bristol! Thanks to@UWE_Foundry and@UWEGames.pic.twitter.com/5rkbARDyf3
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Special thanks to
@Black1976 and@ianhamilton_ for the#GGJaccess feedback. The game now works with *any* key input, and you can enable/disable a precision mode that greatly slows down the metronome by pressing P. Had a ton of fun with this Jam!Prikaži ovu nit -
You are welcome! Glad to help. This is a good example of feedback and accessibility being implemented. Happy to have
@RisingPixel on the#a11y train.#GGJaccess -
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#GGJaccess let's go, just 4 hours! -
Four hours into trying to get these key bindings to work, but no luck
gonna take a break and work on some dialogue components.. in the meantime, what are your UI suggestions? Any tutorials on custom key bindings for character movement would also be super appreciated!#GGJaccess pic.twitter.com/aBnMPW2Cvr
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