Rezultati pretraživanja
  1. 31. sij

    Just remember, devs, a good rule of thumb for visual accessibility: Can you play your game on a crappy 80s black and white 11" TV? Some of us have eyes that are even worse than that but it's a good starting point

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  2. 31. sij

    It’s clear that these are three different maps, right? If I need to do three more, what else could I do to make them different, other than different colours/symbols?

  3. 2. velj

    That's all folks! 315 developers during the event! 10th in the world and 2nd in France! Well done !

  4. 2. velj

    I've been making a puzzle game about having a shifting colour palette and using it to phase in and out objects. It's in in Pico 8 and one of the jammers at my venue is colour blind and the palette is an issue for him. Colour blind palette suggestions?

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  5. 2. velj

    Play our game and help Fixbot repair the bunker. An accessible game with voice commands. Give him love, give us feedback!

  6. 2. velj

    First version of our GoGo FixBot! Repair stuff sending voice command to your tin Friend. Not sure if we can finish everything in time but please feedback are welcomed :) (blind version on the way)😲💨🤖🧯🔥

  7. 1. velj

    If you want an eye on your project, send it to me. I'll even stream it for exposure. Good luck and

  8. prije 6 sati

    1/3 This weekend was very exciting thanks to the event. I am used to give game accessibility feedback in my written reviews and social media, when games are already done, and then we see updates and improvements.

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  9. prije 7 sati

    And finally, thanks to everyone worldwide who was using the hashtag to help make their games accessible to as many people as possible. As a colour-blind player, it's wonderful to see so many people looking out for those with challenges, so thank you again!

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  10. prije 8 sati

    It was great to talk about your project for . Hope I helped, if not I'd appreciate to know hot to be more helpful with my feedback. I am always open to talk about accessibility in the future. 8)

  11. prije 9 sati

    It was my pleasure to see you working on accessibility during . Hope I was able to help. I am always happy to talk about accessibility in the future. Good luck!

  12. prije 9 sati

    I enjoyed a lot talking to you about your game and accessibility during . I hope I was able to help. If you ever want to talk about accessibility I am always happy to do it. Por cierto también soy español 8)

  13. prije 9 sati

    It was a great experience to talk with you about your project during . Hope the feedback was useful. I am happy to talk about accessibility anytime you want or need. 8)

  14. prije 24 sata

    At and our team is creating a game for Would love to hear any tips on the messaging

  15. 2. velj

    Just presented our game "Flynn Starchad." To the audience at the in Bristol! Thanks to and .

  16. 2. velj

    Special thanks to and for the feedback. The game now works with *any* key input, and you can enable/disable a precision mode that greatly slows down the metronome by pressing P. Had a ton of fun with this Jam!

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  17. 2. velj
    Odgovor korisniku/ci

    You are welcome! Glad to help. This is a good example of feedback and accessibility being implemented. Happy to have on the train.

  18. 2. velj

    we're doing a game jam, what do you think?

  19. 2. velj

    let's go, just 4 hours!

  20. 1. velj

    Four hours into trying to get these key bindings to work, but no luck 😭 gonna take a break and work on some dialogue components.. in the meantime, what are your UI suggestions? Any tutorials on custom key bindings for character movement would also be super appreciated!

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