-
Ultra
@ultra_io · May 30 AMD Private party at@emporiumsfbay Arcade Bar! It was also productive for Ultra, we met some important game devs there!#GDC18#ULTRA#cryptocurrency@ultra_iohttps://ultra.io/ -
Check out this GDC talk with Facebook's Seth Gibson on "How to Rig a Human: Joint Health and Mobility for Developers" https://youtu.be/SejWMkVEKlE
#GDC18#Gamedev#Indiedev -
.
@Foofinu's#GDC18 talk on creating emotion w/ animation in#Moss is a must for#VR skeptics: http://bit.ly/2zvH07I pic.twitter.com/mcVHiKx0Zz
-
Game Developers Conference (
#GDC18) was a real hit this year! We are definitely going back to the next one. https://ultra.io@Ultra_io -
Watch Mr. Nogami, the producer of
#Splatoon2, talk about how to invent a stylish franchise with global appeal at#GDC18 here: http://bit.ly/2ImO8Tk -
The recording of my
#GDC18 talk on understanding the performance limiters of DX12, DX11 & GL workloads on NVIDIA GPUs is now freely available: https://www.gdcvault.com/play/1024810/ -
If you want to know more about some of the technologies powering
#FarCry5, all@OfficialGDC#gdc18 talks are now available on the vault -water -terrain -procedural generation -asset build system http://gdcvault.com/search.php#&category=free&firstfocus=&keyword=far+cry%2B5 …pic.twitter.com/7KK2BffNxE
-
Didn’t get a chance to make it to
#GDC18 and see Mr. Yabuki’s presentation on his experience developing#ARMS? You can now watch it in full here: http://bit.ly/2IjOvOz pic.twitter.com/3UJrcYSKKe -
In this
#GDC18 presentation, we explore the dynamic lighting features used in Fortnite while showing you how to set them up, optimize them and get the most out of your dynamically lit worlds. http://www.unrealengine.com/gdc2018#UE4pic.twitter.com/cIy7Mv87Aq
-
"Memory management in Vulkan and DX12" - slides from my
#GDC18 talk are publicly available online: http://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New … -
Hooray, good news! :) Seems like my
#GDC18 talk is up for free on the@Official_GDC vault - if you liked my hidden design work, this one is a more in-depth talk on it! Also, it has horribly unflattering light, hooray! Enjoy!#gamedesign#gamedev https://www.gdcvault.com/play/1024959/Good-Game-Design-is-like …pic.twitter.com/CIsiZzzwLZ
এই থ্রেডটি দেখান -
Big thanks to the amazing community for coming together with us at
#GDC18! You can watch all of our talks now: http://unrealengine.com/gdc2018#UE4pic.twitter.com/ZdQXDwIlvC -
#GDC18 talk videos are now available in GDC Vault, with 140+ videos (& all slides) free for all - http://gdcvault.com/browse/gdc-18 - and all GDC 2016 sessions also now free!pic.twitter.com/bf1W8jrNci
-
GDC Vaultの動画が公開されてスプラトゥーン 1&2のイカ研究員講演が無限に再生できるようになっていた。和英通訳セッションなので英語が分からなくても聴ける
#GDC18 https://www.gdcvault.com/play/1024999/-Splatoon-and-Splatoon-2 …এই থ্রেডটি দেখান -
In this presentation from
#GDC18, we explore how Unreal Engine's Blueprint allows developers to create high-end effects that impact many areas of the game environment without necessarily requiring in-depth knowledge in each discipline. http://www.unrealengine.com/gdc2018#UE4pic.twitter.com/FKL9nRIstY
-
Our
#GDC18#Hellblade talk can now be seen in full here:http://www.gdcvault.com/play/1024922/Breaking-Through-Psychosis-and-the … -
https://www.gdcvault.com/play/1024904/Animating-Quill-Creating-an-Emotional … They've posted the
#GDC18 talks on the vault, and it looks like mine doesn't require membership to view. Enjoy! If you have membership access, please check out all the other amazing animation talks this year! Some outstanding stuff awaits you. -
new blog post: here's my slides / speaker notes / transcript of my
#GDC18 Level Design Workshop#LDWS talk "Invisible Intuition [...] How to Light a Level"... an intro to 3D lighting theory, some terminology, and basic workflow http://www.blog.radiator.debacle.us/2018/03/gdc-2018-how-to-light-level-slides-and.html …pic.twitter.com/thCTYuBnf9
-
Holy moly, the Microtalks are already up and available on the vault. If you're feeling like you need a little pump in your tires, I'd encourage you to check it out.
#Animation#Gamedev#GDC18#GDCAnimhttp://www.gdcvault.com/play/1024905/Animation-Bootcamp-Animation … -
Physically based water with screen space tesselation in
#FarCry5. Updating speaker notes from#GDC18 and will post soon how we did it for those that didn’t get a chance to attend! pic.twitter.com/96Ov8bLqNN
লোড হতে বেশ কিছুক্ষণ সময় নিচ্ছে।
টুইটার তার ক্ষমতার বাইরে চলে গেছে বা কোনো সাময়িক সমস্যার সম্মুখীন হয়েছে আবার চেষ্টা করুন বা আরও তথ্যের জন্য টুইটারের স্থিতি দেখুন।