Rezultati pretraživanja
  1. 4. velj

    I'll often just sit back and play around with Flynn's basic abilities and see what's possible. Today I realised he can fly with some quick [jump], [roll], [attack] inputs. You're welcome, speedrunners.😄

  2. 5. velj

    These sentients are easily melted away with Flynn's fire magic, but ya know, gotta go fast right?

  3. 6. velj

    You can wishlist Flynn: Son of Crimson on Steam right now! It helps a ton and lets us know you guys are interested! RTs would be super appreciated.💜 Wishlist ♦️ ♦️

  4. 5. velj

    Flynn: Son of Crimson (in action) "Traverse a beautifully hand crafted world and unearth the mysteries of a dark past in this fast paced 2D action platformer." 2020❗️ By

  5. 4. velj
  6. 28. sij

    Deep down in the Hollow you'll encounter lots of harmful electrical energy! (I'm really happy how the colours turned out here!)

  7. Playing with some auto scrolling scenes in The Hollow sea caverns. Flynn get out of the aquarium what are you doing

  8. 21. sij

    I've been toying with more boulder mechanics tonight since triggered a light bulb moment in my head sponge and I'm really happy how it's turning out!

  9. A night stroll in Cedarstone Cove, watch out for icky canyon spiders 🕸️

  10. 16. sij

    My favourite thing is how people tackle areas in completely different ways. I'm currently setting up a few parts with this in mind! There's no "proper" way, it just has you think of what abilities you have to try out. Do we pogo?

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  11. 31. lis 2019.

    This is Bleakstorm Ridge and it's not the friendliest of places!!

  12. 18. lis 2019.

    Getting the ball rolling now... *splott*

  13. 17. lis 2019.
  14. Every village needs a big sleepy pup

  15. 30. stu 2018.

    A small delay on certain interactions. No accidental dialogue triggers if you're in the heat of battle! Inspired by Mario Odyssey. 💜

  16. 27. stu 2018.

    Not even a boss. Whoa! Shout out to , and for the amazing design, pixels and animation of this guy!! I just gave him a brain 💜

  17. 26. stu 2018.

    Experimenting with a universal controller cue instead of icons reflecting specific controllers. I also plan on adding a larger delay to the pop up on screen after the first few times you do the action, just so it's not super annoying!

  18. The new and improved camera system in allows for some dynamic zooming for dramatic scenes, wowee! Check the latest Kickstarter update here -

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