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DevTweet #3 I adjust the reload animation, added a prototype for a third-person view and now you can throw grenades, both in FP and TP view...
#unity#madewithunity#Unity#Unity3D#gamedevelopment#FinalIK#lowpolypic.twitter.com/McTtGQ25AY -
Added a procedural animation with an IK target using
#FinalIK. One target stays at the center and when leaning the ragdoll gets pulled slightly back toward the center of gravity.#madewithunity#indiedev#gamedevpic.twitter.com/bICecMAmDu -
DevTweet #2 I added some polishing, animations, bullet physics, main menu, and the Player Movement...
#unity#madewithunity#Unity#Unity3D#gamedevelopment#FinalIK#lowpolypic.twitter.com/kvO0L1g9F2 -
Some ragdoll tests that aren't going well
these dudes keep defaulting to this weird frog pose #finalik#madewithunity#screenshotsundaypic.twitter.com/ldd4yhUI1a -
DevTweet #1 I used FinalIK and LowPolyFPS art to create a First Person Player with Full Body
#unity#madewithunity#Unity#Unity3D#gamedevelopment#FinalIK#lowpolypic.twitter.com/g7G0ek8Xtk -
歩きテスト。視線が動くと一気に生っぽくなるなぁ。
#Unity#FinalIK#DynamicBone#Animationpic.twitter.com/b7e0mtg5xRPrikaži ovu nit -
Chief's had some improvements to his feet IK system to allow for proper foot placement on uneven terrain! The effect blends out when running above a speed threshold to avoid excessive bumpiness when moving quickly. Groundwork built up from
#FinalIK!#halo#madewithunity#gamedevpic.twitter.com/IVWtixDwNM -
Realised the video of the interaction tool I made was a little blurred. So I attached a few screenshots below that shows the process in better quality. P.S. I was using OBS, anyone recommend a better recording tool?
#IndieGameDev#gamedev#unity3d#FinalIk#OdinInspectorpic.twitter.com/2R4uHDagAu
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I've made this tool that streamlines the FinalIK interactions in our game with the help of the Odin Inspector and some editor Scripting.
@JackKheir P.S. Demo at the end has sound!#indiedev#gamedev#unity3d#madewithunity#unitytips#FinalIK#OdinInspectorpic.twitter.com/hRXqI42uW0 -
Using
#FinalIK for our IK animation needs#AfterlightGame#screenshotsaturday#indiedev#gamedev#madewithunity#unity3dpic.twitter.com/Sh7iALDJDI -
#Unity の#FinalIK を使っているのですが腕のねじれの解決方法がわからない… Twist Relaxerを使ったら高速でぶるぶるするようになってしまった… pic.twitter.com/a1GtDmZprn -
Is it still
#screenshotsaturday, if you stayed up raving all night?
#madewithunity#finalIK pic.twitter.com/nxsl2ogJwB -
Live Game Dev Interview Stream!! http://www.twitch.tv/TheMessyCoder Today we have live dev interview with the creator of
#FinalIK &#PuppetMaster > RootMotion@PrtlLang! 9pm UK time, 4pm ET, 3pm CT, 1pm DT.@unity3d#unity3d#assetstore#madewithUnity#indieDev#gameDev#rootmotionpic.twitter.com/Z2EC3IjL7P
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unity内で動けるようになったよ(*´꒳`*) やったあああああああ!!! 胸筋凄いピクピクしてるよ
#Vtuber#Vtuber準備中#unity#FinalIK pic.twitter.com/wzw9I82ygF -
奇妙な動きをするユニティちゃんを側にして、微動だにしないレッキーさんがこちらです。
#Vtuber準備中#Vtuber#ユニティちゃん#VR#unity#FinalIK pic.twitter.com/0KJGKhU30nPrikaži ovu nit -
バーチャルお部屋を作る講座の動画を投稿したのだよ! ゴールは「UnityとHMD(Vive)でブルーバック撮影が出来る環境を作ること」! 動画URL→ https://youtu.be/ClD73Hnkq6w バーチャル世界へ旅立とうとしている誰かたちの助けになりますように。
#Vtuber#Unity#SteamVR#FinalIK#動く城のフィオpic.twitter.com/nHwhUwSy0G
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VIVE(頭&両手トラッキング)でキズナアイさんになる勉強。
@halne369様、@toRisouP様、@chiepomme様の記事を参考にさせていただき動かせました#キズナアイ#unity3d#FinalIK#UniRxpic.twitter.com/ox0kByaXX2Prikaži ovu nit -
TimelineのPlayable Trackを使って、FinalIKのインタラクションの開始タイミングと所要時間を視覚的に調整できた。10行程度コード書いただけでこんなことできちゃうのはとても面白いし実用的だ!
#Unity3d#Unity2017#FinalIK pic.twitter.com/yX0Vw0J1IK -
【Unity】昨日ブログを更新しました。Final IKについて書いてます。興味のある方はぜひ!
#unity1week#unity3d#FinalIK http://kitposition.hatenablog.com/entry/2017/05/03/162902 … -
それはさておきInteraction Targetは強力で、この「謎の手形に触るシーン」でも、単にIKで触るだけでなく(それだけでも凄いんだけど)、指の1本1本の位置を合わせることができる。剣や銃を持つ時のニュアンスも再現できるしオススメです
#Unity3d#FinalIK pic.twitter.com/WoMF2YsEdC
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