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Real-time volumetric fluid sims with collisions? Yes please! Mesh imports for collisions is next!
Simulated with #EmberGen#realtimevfxpic.twitter.com/2wdfjPlcQx -
A new compilation of real-time simulations created with
#EmberGen. Soon, we'll show off just how quick and easy the software is for creating sprite sheets/flipbooks for your games. pic.twitter.com/FidT0KELjF -
I'm real-time baby!
#SeduceSomeoneInFourWords#EmberGen pic.twitter.com/Xi4zt0LzF1 -
@JangaFX ‘a#embergen is absolutely incredible. I made an angry fireball entity in seconds, and I could SEE WHAT I WAS DOING WHILE I WAS DOING IT! pic.twitter.com/jURYcdODWP -
Yep,
#EmberGen is pretty great. If you've not tried it, the demo only takes a few moments to download and install. Well worth it IMO. https://jangafx.com/software/embergen/download/ …pic.twitter.com/bg9CCqlWc8 -
Wow! I was testing the demo of
#EmberGen today. Absolutely amazing what can be done in realtime these days without caching. Would be nice to define the look of your sim here and then transfer those settings to Houdini to achieve the same look. pic.twitter.com/WauAOMi6As -
Real-time hurricane simulation inside of
#EmberGen. Testing out our new force node for our upcoming node graph!#realtimevfxpic.twitter.com/0BOpybH7Jq -
Made a cool frozen lake and some nice flames for the Real Time VFX Sketch #31 challenge!
#VFXFriday#UE4#UnrealEngine#VFX#RealtimeVFX#SubstanceDesigner#EmberGen#VectorayGenpic.twitter.com/wYJR0P1XtPPrikaži ovu nit -
Finished integrating
#EmberGen fire into my robot crab explosions. Used a weighted, blended order-independent transparency system for the sprite overlays, plus some blooming. Next step is to try out some smoke sims.#gamedevpic.twitter.com/Ibo2mllzBj -
Improving flames rendering in
#Embergen by implementing shredding (Left = no shredding, right = shredding ... ).#realtimevfx#VFX#shaders#fluidsimulation#gamedevpic.twitter.com/KNjC21XLuz -
We made a short tunnel explosion cinematic inside of
@UnrealEngine. All explosion, fire, and dust textures were created with our real-time fluid simulation software#EmberGen. "There's a severe gas leak on floor 9 in sector 6 and an explosion is imminent."#VFXFriday#gamedevpic.twitter.com/e4VQtafwyQPrikaži ovu nit -
Working on a bow and arrow game in
#ue4 and decided to put#EmberGen to use. Fire animation speeds up as you move around, and the fire tends to react to the wind. It's not perfect yet, but quite promising. The effect looks pretty volumetric too.#gamedev#realtimevfxpic.twitter.com/vC0h3mA65a -
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I started testing EmberGen. It's so cool program...
#EmberGen#VFX#Smoke#RealtimeVFXpic.twitter.com/BFvgKwOVwN -
We promised to show
#EmberGen's workflow for games, so here you go! AAA quality flipbooks in less than 25 minutes from scratch. As always, EmberGen simulates and renders in real-time. Scene made in@UnrealEngine.#realtimevfx#gamedev#UnrealEnginepic.twitter.com/9Z19LZ7wHJPrikaži ovu nit -
Have a look at
@JangaFX's promising new real-time fluid-sim tool called#EmberGen: https://80.lv/articles/embergen-alpha-available/ …#gamedev#indiedev#3dart#particles#simulation#vfxpic.twitter.com/8T4CwLeBb3 -
Last one for the day, growing some coral in
#EmberGen pic.twitter.com/GR3oeDpiXD -
Having fun with the closed Alpha version of
#EmberGen!@JangaFX Trying to break that stuff B-)#VFX#gamedev#ArtistOnTwitter#gameart#indiedev#ALPHApic.twitter.com/TfIAc9WFsz -
Very early test of particle system as fuel emitter in
@JangaFX 's#Embergen.#vfx#fluidsimulation#realtimevfx#gamedevpic.twitter.com/mob4uQDOIa -
Quite impressive what can be simulated in real-time these days..! Will be interesting to see how well the interoperability with other software will work.
#EmberGen@JangaFXpic.twitter.com/2yBhhbPwLz
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